• NAG Magazine: September 2014 issue

    Spring! September is a month for getting in touch with friends you’ve not seen in a while. And by in a while, we mean since around 8 o’clock this…
  • Let's talk to CD Projekt about The Witcher 3

    While we were at Gamescom a few weeks back, we got to check out The Witcher 3. We also managed to pin down Michal Stec, the game’s art producer,…
  • Throwback Thursday: Crimsonland

    Coming home from a long, hard day at work, the last thing you want to do is think. You want to sit down, relax, shut the brain off and…
  • Indie Showcase: Hexcells / Hexcells Plus

    I absolutely hate Minesweeper. That tiny piece of fluff-ware that seems to be bundled in so many operating systems simply irks me to no end. I feel this way…
  • Today I learnt about a game called Enemy Starfighter

    It’s rather embarrassing you see, because this game has been around for over a year already. I’m tempted to throw in an obscure Star Wars reference about ships this…
  • Impressions: Shadowgate

    Remakes have always been a touchy subject, but lately it seems as if the topic has ignited a whole new inflammatory debate, with all manner of sanctimony attached to every…

Spring! September is a month for getting in touch with friends you’ve not seen in a while. And by in a while, we mean since around 8 o’clock this morning. And by friends, we mean the next Calls of Duties. And by not seen, we mean seen everywhere, all the time. It’s called Call of Duty: Advanced Warfare, and it’s got double-jumping Exo suits in it. We’re not sure where the dog’s gone though. Perhaps they ran out of space for bearded bullet points and had to cut the canines. Anyway, it’s on our cover. Yay!

September’s also important for being the month before rAge 2014 (and every other rAge ever, really). It’s coming people. Best prepare yourselves.

Delve deeper to discover more September issue info.




Intel’s Haswell-E family launched last week and things have been heating up in discussion threads on the internet and in videos on Youtube. Haswell-E is one of the most anticipated launches for the high-end desktop crowd and a lot of people who need the extra horsepower on offer are eagerly watching for benchmarks that finally push them to checking out their parts they’ve gathered into their shopping carts. Not only is Intel changing the game as far as core counts are concerned, they’re also offering completely new board logic, new functionality that wasn’t possible before and compatibility with DDR4 memory, also a brand new addition to the market. Lets dive into Haswell-E and look at why you’d want it and what it’s going to cost you.


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Atari has revealed two upcoming horror games at PAX 2014, both of which they describe as “terrifying survival-action horror experience[s]“. The first is a remake of the classic 1992 game Alone in the Dark, titled Alone in the Dark: Illumination, and will add online and cooperative play to the famous series. The second is ALSO a re-imagining of an older Atari series called Haunted House (the original debuted in 1982). Titled Haunted House: Cryptic Graves, it aims to frighten some poo out of you [... O_O – Ed.] while making you solve puzzles and use psychic powers to solve different challenges. So, Atari has reached into their (fairly large) bag of classic titles from the previous millennium, grabbed a couple of franchises and are attempting to breathe some new life into them. Hit the jump to see how they’ve managed so far.



The developers behind combat-heavy games like Enslaved and Heavenly Sword have been enlisted by publisher Disney Interactive to lend a helping hand to Avalanche Software. Upcoming Disney Infinity: Marvel Super Heroes (which is often referred to as Disney Infinity 2.0) will feature a number of combat oriented characters from across Marvel’s comic book roster. With that in mind, Disney obviously felt that a team with more experience in developing third-person action titles was necessary to bolster the development of Infinity 2.0.

Disney Infinity executive producer John Vignocchi stated during a Giant Bomb PAX panel that Ninja Theory had been working on Infinity 2.0 since about February of this year. So far the team has been focusing on villain characters like Loki and Ronan the Accuser from The Guardians of the Galaxy.

Disney Infinity: Marvel Super Heroes will be out locally on 18 September 2014 on pretty much every platform known to mankind, including the Wii U.

Via: Game Informer


Gearbox is currently working on high definition remakes of Relic’s classic RTS series, Homeworld. While the game itself garnered critical praise, so did the series’ stylised cut-scenes that conveyed the surprisingly engaging plot of both Homeworld and its sequel, Homeworld 2.

With the original cut-scenes, Relic opted to use a 2D, almost hand-drawn aesthetic. There was no colour, and only portions of the scenes would animate in very simple methods. It was tremendously effective.

With Gearbox prepping the high definition re-release of the series, they’ve had to give the cut-scenes a bit of spit and polish as well. The results, I think, are great. The overall aesthetic has stayed the same, and with the addition of high-def audio, the cut-scenes are looking rather good.


There’s a new HWBot submission that’s at least one world record with AMD’s brand-spanking new FX-8370. It’s a higher-clocked version of the outgoing FX-8350 and still made on the 32nm Global Foundries process. Finnish-based overclocker “The Stilt”  managed to take one of these chips to a blistering 8.722GHz under LN2 with 2.004V, almost matching a world record set previously at 8.79GHz at 2.064V by Andre “lpza4n” Yang. What’s different about this achievement though is that it’s done with all eight cores enabled, whereas Yang’s overclock was done with only two cores enabled.

The overclock was done with the FX-8370 picked from a retail batch of chips along with a ASUS Crosshair V motherboard, 8GB of AMD Radeon Performance memory and a ASUS Radeon R9 290X DirectCU II. Whether this is an indication of what most FX chips can do now that AMD’s been making them for over eight years isn’t certain, but it’s definitely a great technical achievement that AMD and Global Foundries can get a chip that is almost perfectly made.

Source: KitGuru


So you want to play Watch Dogs, but don’t have it yet? Well, whip out your copy of Grand Theft Auto IV for the PC because there’s a mod that totally makes the game look like Watch Dogs. The mod was made by JulioNIB, the same creator of the GTAIV selfie mode that many people practically went ape over. It skins the game to look and play very similarly to Ubisoft’s game and there’s a massive amount of detail in the mod itself. Hit the jump for more info.



The annual Tokyo Game Show is about to kick off later on this week. That means a number of companies are hosting pre-event press conferences where they can make all their announcements without running the risk of getting drowned out by the hubbub of the general show. Sony just hosted theirs, during which a number of reveals and announcements were made.

For a start, the Dragon Quest IP is finally making its way back to Sony hardware. It’s been eight years since the franchise graced a PlayStation, with Dragon Quest 8 being the last iteration. Now, Square Enix and Sony have unveiled Dragon Quest Heroes. It’s not an RPG in the usual vein, but rather a Dragon Quest meets Dynasty Warriors mashup not too dissimilar to the recently announce Hyrule Warriors for Wii U. Dragon Quest Heroes will launch on PlayStation 3 and PlayStation 4 next year. You can check out a reveal trailer after the jump.



When we reported on the formation of Campo Santo and their upcoming walking simulator Firewatch from our lookout tower, there was naught but the suggestion of smoke from somewhere out in the great game development wilderness. Now we know a lot more about it,  as the team has “officially” announced the game at PAX, opening with a demonstration of the gameplay and a somewhat sinister trailer.

Abseil past the “Read More…” button for the trailer and all the details.



During Gamescom a few weeks back, we got to sit in on a 30 minute presentation on Civilization: Beyond Earth. During the presentation, marketing manager Pete Murray and community associate Kevin Schultz took us through some live gameplay that showed off a planet colony in the fairly advanced stages of development.

We got to see quite a bit, including expanding Virtue trees and neat looking fungal biomes. We didn’t get to ogle the landscape and burgeoning cities for too long, because a kraken off the coastline started causing issues for trade routes; nothing a couple of ships couldn’t take care of. Finally, the demonstration ended with war being declared on a Russian neighbour, and some serious military hardware getting to blow stuff up.

Firaxis has now released this slice of gameplay for anyone to check out. It’s been trimmed down somewhat and comes in at just under seven minutes in length. They’ve also added a voice-over so that you can get some further explanation as to what’s going on. Check it out after the jump.



I’ve always had a soft spot for Icewind Dale, Black Isle’s other successful Dungeons & Dragons franchise that never quite had the same glamour as its Baldur brother. Icewind Dale took a more direct approach in comparison to Baldur’s Gate, favouring party customisation, tighter (but more linear) story-telling and massive combat scenarios in a setting of ice and desperation that was, at the time, a refreshing change from the standard tropes.

Now Wizards of the Coast and Beamdogs have announced an enhanced version of Icewind Dale in the same vein as the Baldur’s Gate: Enhanced version released last year. Icewind Dale: Enhanced Edition will feature new classes, new spells, content that never made the cut in the original game while packaging in both of its expansion packs. You can pre-order from the newly launched site if you’re interested; check out the announcement after the jump.



Hello again everyone and thanks for joining me once again for This Week In Gaming. This time around we have some exciting news from GoG.com, a new(ish) offering from Nintendo, a not-so-new and not-so-wanted offering from Microsoft and developers are turning up their noses at PC. Then on the gaming side there’s a couple of exciting reveals, some updates for one of my favourite games and a whole lot of internet controversy. Plus videos, NAG highlights and general badassery. Or, you know, news. Jump jump jump.


Microsoft has begun to re-analyse their policies regarding app submissions to the Windows Store and Windows Phone Store after a few online bloggers and one Forbes contributor pointed out how messed up the store has become with a huge amount of fake applications, fake services and fake fakes that are designed specifically to foist off your credit card details and charge you insane amounts of money for something that should be otherwise free. Microsoft says that they’ve “taken the feedback seriously” and will adjust the app certification requirements as a “first step toward better ensuring that apps are named and described in a way that doesn’t misrepresent their purpose.” So, no more paying $14.99 for VLC Player, then.

Source: Windows Blog


Intel’s Haswell-E family launches later today and the overclocks are already rolling in. Both dudes doing it with the Core i7-5960X must have had fresh changes of pants and underpants and rolls of toilet paper near their benching station, ready for the moment they crapped themselves when something wasn’t working, or the board didn’t boot or the memory went bust. Despite Intel sitting on these chips and the X99 platform for a long time to make sure it was good and ready, it’s still brand new stuff that no-one else has ever submitted scores for. being the first of the benchers for Haswell-E has some perks, with the main one being bragging rights.


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Nintendo has just announced a new 3DS model in their latest Nintendo Direct video for Japan. The new 3DS — to be available in both a standard and XL version — will, according to the video, feature a more powerful system and additional control inputs.

Entitled the “New” 3DS and the “New” 3DS LL, the system now features two additional shoulder buttons and a small analogue stick that replicates the functionality of the Circle Pad Pro in miniature just above the face buttons. The face buttons themselves are coloured in a manner reminiscent of the original GameCube controller. The new model will also have a built-in Near Field Communications (NFC) reader for stock Amiibo support.

The system will have upgraded system specs, supposedly boasting a “beefier” CPU to deliver a better eShop and browsing experience. It’s also going to allow for more powerful titles on the system; it’s been announced in conjunction with a port of Wii darling Xenoblade Chronicles which is – unfortunately – exclusive to the new 3DS models.

Hit the jump for a gallery of the new system.


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gamdias zeus
A few months on from my original review of the GAMDIAS Zeus GMS1100 eSport, I was allowed to keep the moue as a long-term test unit. Having no other high-end peripherals on the cards to compare it with, I decided to use it as my daily driver to gauge performance over time. It’s generally noted that most peripheral reviews or, indeed, reviews of any computer products take place over the course of two to four weeks, without any long-term updates added in later to get an idea of how ownership of the device itself changed the reviewer’s initial impressions. Let’s jump in, shall we?



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