The end rapidly approaches. Soon, you’ll have to return to your ordinary life, minus the daily joys brought by 24 Days of Giving. But! Don’t let that get you down. Today we’re unleashing a torrent of STUFF!
If you like STUFF, let’s travel further.
Yeah, you read that right. An adventure game set in the Minecraft universe is headed our way. It’ll be spearheaded by none other than Telltale Games, who seem to be keen on producing point-n-clickers in various game continuities, as evident in their recent effort that was Tales From The Borderlands. The game was announced by Mojang via an interactive, 8-bit press release game called Info Quest II.
Very little is known about the game, tentatively titled Minecraft: Story Mode. Mojang themselves are apparently working closely with Telltale Games, and all they’ve said is that it won’t be starring the seminal Steve. The title will be released sometime in 2015 and will feature on the PC, OS X, Xbox One, Xbox 360, PS3, PS4, PS Vita, Android and iOS devices.
Source: Info Quest II
The third and final monster for Evolve has been unveiled: meet the Wraith. She’s a teleporting, decoy creating abductor who lacks the armoured fortitude of the Goliath and the Kraken, but makes up for it in sneakiness.
We can see the Wraith’s Abduction skill becoming a game changer. How it works: you line up your reticule on some unsuspecting hunter, hit the RB button and, if your “shot” hits, you’ll instantly teleport to the target, snatch him or her up, and teleport back to where you originally took the shot from. Obvously, the further away you are when you trigger the Abduction skill, the better. You’ll be able to isolate particularly troublesome hunters and then maul them to death while they’re separated from the rest of the gang. On the other side of the fence, playing as hunters, that just sounds kind of terrifying.
The zombies! They’re coming! No, not really, but day 19 is a “what if?” sort of day. What if there was a zombie apocalypse? Would a motorcycle be the best choice for transportation? It’s not great for protection (or stealth, for that matter), but it sure does make you look like a badass. And personal appearance clearly means everything in the zombie apocalypse.
Ignore the rambling, and step through this jumpgate.
Talk about a sneaky release. Outcast, an open world science-fiction action game from 1999, has appeared on Steam as Outcast 1.1. About a year and a half ago, the original creators of Outcast managed to secure the rights to the game from the defunct publisher Infogrames. They formed a new studio called Fresh3D and planned to revive the series, but their Kickstarter campaign failed to meet funding goals. After that happened, the studio went dark.
It turns out that they were still pretty busy during the months of silence, because by around 6PM local time today, you’ll be able to buy Outcast 1.1 on Steam. The re-release features native controller support, an improved AI, a boosted resolution (from the game’s original maximum of 640×480 – how adorable!) and a number of other nips and tucks.
As readers of the site are no doubt aware, one of my shameful pleasures is mobile games you have to pay for. I know, right? What a chump. Whether it’s locally-grown mobile FPS shooters, haunting piano cadenzas, or minimalist word play, I’m a sucker for a well-designed mobile game. I’ve watched people faun over 80 Days on iOS with some envy, being of the Samsung clan and therefore unclean and undeserving of what many consider one of the best narrative games of the year; but I need grit my teeth no longer with its release on Android for R55.
80 Days takes place in a steampunk’esque 1872 and sets you as the humble valet of one Phileas Fogg, who’s bet with his chums that it’s no major challenge to circumnavigate the world in a — frankly — generous eighty days. I’m paraphrasing what I imagine Fogg would have said to his friends and colleagues, because Fogg’s actually a bit of a wet rag and it’s up to you to get him through over 150 cities and a massive amount of available events and choices while balancing your time and resources in real-time.
Check out the Android page for more. Also, consider Deemo, Spelltower and Neon Shadow in light of my abysmal advice in the otherwise useful What to Play During Load-Shedding article.
We haven’t really featured this game on NAG Online as yet, but that’s about to be fixed. Taking a leaf out of Telltale’s book, Square Enix and Dontnod Entertainment (the team behind dystopian science-fiction title Remember Me) are poised to release a new episodic adventure series called Life is Strange.
In the game, players take on the role of Max, a high-school student who witnesses the murder of her childhood friend Chloe. Luckily for Chloe, Max discovers she has the power to rewind time. That, however, is just the start of a whole bunch of strange occurrences that wrack the small town of Arcadia Bay.
The game has been described as a Twin Peaks meets Heavy Rain kind of vibe, which, to be frank, sounds bloody great. You can check out the first trailer after the jump.
We love toys! We love video games! Anything that combines the two is therefore automatically the second-best thing ever. Given that you’re still reading this, we’re assuming you’ve a great love for toys and video games as well, and would happily trade your adorable pet turtle Señor Sniffles for a chance to see the two combined.
In case you’re wondering, if we had to choose a first-best thing, it’d probably be sweets. Yay sweets!
Here’s some feel-good news for all of us video game nerds: Humble Bundle has announced that they’ve managed to raise $50 million for charities since the initiative started four years ago. The news came via a post on the organisation’s blog which also linked to a YouTube video expressing thanks from the Humble Bundle team and the more than 50 charities that benefited from the funds.
“When you purchase one of our bundles,” a statement read, “you choose where your money goes — between content creators, charity, and Humble Bundle. In four short years, the Humble Bundle community has already donated more than $50 million to charity, and we’re continually impressed by your generosity.”
Ubisoft has rolled out a fourth patch for the bug-riddled Assassin’s Creed Unity. The patch was initially going to be delayed, but appeared on PlayStation 4 and Xbox One yesterday. The PC version will be released before the end of the week.
Patch 4 is a belter, clocking in at 6.7GB so be aware if you’re constrained by cap limits. The size of the update is largely thanks to the fact that Ubisoft has overhauled portions of the Paris map in order to stabilise frame rates and other graphics related glitches. Additionally, fixes to the game’s UI, matchmaking, and save game bugs have also been patched up. The PC version is getting a number of fixes for TXAA and MSAA issues. If you want to read the full patch notes then head over here.
On a side note: I’m knee-deep in this game for a postponed review in NAG Magazine. I’ve been fairly lucky with regard to game bugs and have only experienced some UI issues that wouldn’t register my X button inputs. That being said, the frame rate problems are awful on PlayStation 4 so I’m hoping patch 4 is able to get that under control.
Welcome to Wednesday. Today’s emotional forecast is: anger. Perhaps a quest for vengeance is in order? A murderous spree in pursuit of retribution? Or maybe a warm bubble bath? Many lives would be spared if angry people spent more time bathing in bubbles.
Choose: swords on chains, or bubbly bubbles?
The final day is rapidly approaching. Can you hear it? Why not? Perhaps you’re in need of an audible change.
Go on then, we’ve not got all day. Well we do, but you know.
Eskom! Once synonymous with electricity, the name now conjures a perpetual fear of being left in the dark for hours on end with no power to run the appliances that matter – such as computers and gaming consoles. Every other appliance is pretty rubbish really; I mean, who actually uses a stove these days?
Our ever-reliable electricity supplier has been keeping most of South Africa switched off of late. It all has something to do with a coal storage tower collapsing in some now darker corner of our country. The timing couldn’t be worse what with it being the start of the festive season and there being a lot of new games to play. Even though Eskom has said that load-shedding is easing up (and it actually hasn’t been too bad for the last week or so), we always like to have a contingency plan in place for when load-shedding inevitably rears its wretched head once again.
With this in mind, all of us left on NAG Online sat down and compiled a list of games to play that don’t necessarily require electricity. We’re talking mobile games and other titles that can run quite happily on the two hours of battery life your old laptop can still put out. Now when the lights go out, the gaming can continue… until the batteries die at least.
The experience of man’s best friend being leashed into servitude to carry heavy loads over treacherously long and bleak tundra can now be yours in the delightful Dog Sled Saga, which is out on Early Access (yay?) and promises a charming Balto simulator. If you get that reference, you can have a treat, oh yes you can whose a good boy, thrown with a useful white trajectory indicator.
Despite my cynicism, Dog Sled Saga as a certain charm to it: with overtones of Paper’s, Please in its presentation, the pixel-dogs show a lot of personality. The game promises a mix of simplified racing, status building and RPG management of your dog team. According to the developers, the idea is that you, as Cool Dude Musher, slowly build a relationship with your canine companions as their skills, unique abilities and traits develop. Along the way, you’ll find friends and rivalry amongst other mushers while balancing your books and maintaining your performance through leagues of increasing difficulty.
Mush, mush over the Read More button for the trailer. Also, Balto wasn’t actually a wolf and Togo did most of the real work in the 1925 Nome run. Bah humbug.
In case you missed it over the weekend, Capcom held the Capcom Cup in which the first ever live Street Fighter V match was played out. The match was between Mike Ross and Peter Rosas, with commentary by James Chen and David Philip Graham. Neither of the commentators had actually seen the game as yet, so a lot of their comments doubled as first-time analyses of the game’s new mechanics.
A lot of it will look familiar to Street Fighter fans as Ryu and Chun-li duke it out over two matches. Fortunately there’s a proper, 30-minute long analysis by Joe Ciaramelli in which the tweaks and additions (some of which are pretty subtle) to Street Fighter V are discussed. You can check out both videos after the jump.
Sports! They’re a thing, aren’t they? We hear there are people out there who love sportsing. The person sitting beside you right now is probably a die-hard sportser. You might love the sportses yourself! We prefer our sports a little more electronic, so we’re huge fans of day 15.
If anyone’s got a whistle at hand, now’s the time to blow it.