• Review: Munin

    Wits must he have who wanders wide, For all is easy at home. At the witless man the wise shall wink, When among such men he sits. So ends…
  • NAG Magazine: October 2014 issue

    rAge. Issue. rAge issue. Issue of rAge. October, also. That’s it. You can all go home now.
  • Review: Destiny

    Reviewed in a vacuum, Destiny would be the most competent of shooter experiences. If the merit of a game was based solely on its fundamental mechanics and whether or…
  • This headline has Destiny in it

    Why are you reading this? Why aren’t you playing Activision’s Destiny – the biggest baddest bestest shooter that ever big-bad-best-shot – right now? Have you been watching the live streams…
  • NAG Magazine: September 2014 issue

    UPDATE: Most stores in Cape Town will only be receiving their copies of NAG on Friday the 5th of September due to a distribution niggle. Sorry! Spring! September is…
  • Let's talk to CD Projekt about The Witcher 3

    While we were at Gamescom a few weeks back, we got to check out The Witcher 3. We also managed to pin down Michal Stec, the game’s art producer,…

sony playstation family

If you haven’t caught today’s commotion, let me fill you in. Sony dropped a bombshell on everyone late this evening, notifying everyone that from tomorrow, 1 October 2014, PlayStation Plus subscriptions are increasing by a whopping 53%. The old price for a year-long subscription was R489. From tomorrow, you’ll be paying R749, almost the price of a new game, for the privilege of online multiplayer and free games on the PlayStation 3, PlayStation 4 and PlayStation Vita.

Hit the jump to find out more and if you’re reading this article tonight, please share it with others who have subs going off in the next year in order for everyone to implement the workaround to save them from paying the horribly disproportionate increase.


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Wits must he have who wanders wide,
For all is easy at home.
At the witless man the wise shall wink,
When among such men he sits.

So ends Munin after thirteen hours of tricks and tenacity, and I’m all the better for it. Munin is a puzzle game in which you play the titular character Munin — one of Odin’s crows — who, according to Nordic myth, travels the globe each day with his brother Hugin to report all that they have seen and heard.

In a cruel trick by Loki, you’ve been cast into the body of a rather dour-looking human and your memory scattered throughout Yggdrasil in feather fragments. Munin sees you bedeviled throughout nine realms, each with a number of stages inspired by locations within Nordic legend, in search of your memory.

Munin is quite minimal in its presentation. Opening with a short poem (based on the poetic Edda, a collection of heroic ballads that serve as the primary source of Scandinavian mythology), each area is presented in a semi-animated watercolour style that provides a certain ambiance to the stage without being too distracting. Whether traversing the spiritscape of Hel or the frozen wastes of Niflheim, each area captures an austere mood very much in tone of the epics on which they’re based.



Those of you who have already begun playing FIFA 15 may have been disappointed (or pleased) by the fact that Luis Suarez’ real-life ban from football has been included in the game. This means that not only is the player unavailable in single-player modes, but he is also completely unavailable in the game’s flagship Ultimate Team mode.


Nintendo cover

The Big N has really been having a good year so far. Sales are up, games are coming out, and the Princess is in the right castle. Hit the jump to see what Nintendo will be bringing to rAge 2014.


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You hear that, Glorious Master Race? You don’t need to play the whole of Destiny, because the BEST part of Destiny is now on PC! It’s called Interactive Cave Shooting Simulator and it’s all yours for the low, low price of FREE. See? We told you Destiny would come to PC eventually.

You can play arguably the best part of Destiny in your web browser right this moment. Just head over here.  And if you have no idea what is going on right now, click this.


On Friday (or today if you’re a card-carrying member of the Glorious PC Master Race) Monolith Productions’ Middle-earth: Shadow of Mordor will be out on PlayStation 4 and Xbox One. Those still gaming away on PlayStation 3 and Xbox 360 will need to wait until mid-November. The game is doing very well in reviews so far, so that’s exciting.

What’s maybe a little less exciting is the announcement of a Season Pass. All the cool games are doing it, so why not Mordor too? As is the norm, publisher Warner Bros. has hidden away some really neat content in the game’s DLC. Hey, at least it’s not a pre-order bonus right? Guys?

The Shadow of Mordor Season Pass brings three sets of story missions to the game. One of those, entitled The Bright Lord, allows you to play as elven ring-smith Celebrimbor as he leads an army to fight Sauron. That will culminate in a face-off against the dark lord himself. Sounds awesome! Too bad it’s not in the main game.



One of the more eye-catching debuts at this year’s Gamescom was rollercoaster creation game ScreamRide. The game is being created by Frontier Developments – the same team behind Zoo Tycoon and upcoming space simulator Elite: Dangerous.

The Xbox 360 and Xbox One exclusive allows players to create their own rollercoasters to send hapless NPC riders to their very likely demise. I’m pretty sure that’s not the objective here, but there’s something macabrely appealing about the little alerts saying “Rider Ejected” as your latest harebrained deathtrap barrels its way around a track.

Did I mention there’s also building demolition in the game? Because that seems to be a thing that’s wildly entertaining: watching rollercoasters fly off the rails (that you just happened to neglect to finish) and smashing into skyscrapers. Hit a building at the right spot and the whole thing comes tumbling down. Again, I’m not too sure whether this is the objective, but it looks like sadistic, destructive fun and I’m always down for a spot of that.



For all the negativity around Early Access and Kickstarter, it’s still refreshing to savour the buffet of ideas on display; Battle Chef Brigade is one of those piquant treats that distinguishes itself from the other dishes on offer in its quirky mix of gameplay mechanics.

Battle Chef Brigade is a side-scrolling brawler which sees you, an aspirant battle chef, killing monsters for fresh ingredients to cook a variety of cullinary delights for the judges of the annual Battle Chef Royale in an bid to join the elite martial arts-martial-cooking-martial-awesome Battle Chef Brigade. It calls to mind Odin Sphere in both its 2D-scrolling combat and its need to collect fresh ingredients from the battlefield and the subsequent recipes you could employ to make various stat-boosting meals.

Similarly, like Odin Sphere, Battle Chef Brigade looks set to be a looker, another one of these fangled hand-animated games in the traditional style; the spotlight chef Mina is particularly expressive. Given my past interests, I guess I’m just a sucker for well-animated games.

Battle Chef Brigade is looking for a rather modest $38,000 and seems well on its way to hitting the goal; if you’re interested, you can check out the Kickstarter here, or hit the jump for some extreme Fantasy Masterchef action.



Iain Heath (aka: Ochre Jelly) is a Master Builder. He could very well be one of those minifig characters inside the Dog during that scene in The LEGO Movie. His latest work is a four scene diorama from Id Software’s Doom. It’s spectacular.

It’s spectacular because it has convincing builds of Cacodemons and Revenants; because it captures the 2D sprite design of a dead Imp; because the shotgun shells really do look like that when they’re lying on the floor and ready to be picked up; because dying Doom marines really do clutch their throats when they’re on the way out. Honestly, this is amazing. And now I want a LEGO Cacodemon to hover above my PC screen. I want one SO BADLY, you guys. SO BADLY.

Also, in case this wasn’t already the greatest thing you’ll see online this week, there’s a video flythrough! It even has one of the most iconic pieces of Doom music. Gosh, I feel like I need to give this Ochre Jelly guy a hug. Week. Made.


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rAge issue.

Issue of rAge.

October, also.

That’s it. You can all go home now.



Disney Marvel Infinity

Remember when Disney Infinity was first announced? If anyone ever had anything bad to say about the game, there would always be that one cool guy in the room telling them to “just wait until the Marvel figures come out.” Well that cool guy was right. Hit the jump to see how.



Praise the Traveller. Bungie is listening to the barrage of online bitching and will be patching Destiny’s rubbish loot system at some point this week. Considering, at time of writing, that the Destiny servers are currently down, it’s likely that the patch may even go live today. That or it’s another DDOS attack. (UPDATE: yep, DDOS attack; Destiny and Call of Duty: Ghosts servers are offline.)

The patch notes for update 1.0.2 explain the numerous changes coming to the loot system. It all comes down to the Cryptarch and Engrams; both of which were the systems that were making the loot system feel unfair.

From now on, Legendary (purple) Engrams will always decode into Legendary or better items. This means that they could also decode into Exotic weapons or Legendary crafting materials. Rare (blue) Engrams will always decode into Rare or better items, and now have an increase chance to decode into Legendary items.


NAG podcast header

It’s our tenth episode! YAY! It’s been ten weeks since we started the NAG Online podcast and although we have some clue as to how it’s doing, we’re going to keep at this until we do it right. This episode was plagued by more audio drift issues and to solve that I contacted the developers of Mumble to hammer a fix out with them. I’m now on a developer-only version of Mumble that carries some fixes for the audio drift issue and I hope this will remedy any issues I have in future. More testing will follow before our next episode of the podcast goes up, but for now have a listen to episode 10.



kickstarter potato salad

Kickstarter has been a monumental success for anyone looking to start a small project but require funding for it. With many people turning away from the idea of using a bank loan or taking out more money from your house loan to finance your endeavour, what a lot of creators (and mega trolls) have turned to is places like Kickstarter and Indiegogo, which provide you with the ability to pitch your project to interested persons and have them wire you money for the project, with people who donate more than others paying higher amounts for the more expensive pledges which come with special benefits.

But one issue with that is that you’re getting free money from these people – should your project fail, you have no obligation to pay back your backers or notify Kickstarter if it was successful or not. It’s very hands-off and a lot of people have either abused this tremendously or created projects with the intention of failing just so the money can flow in. Well, that’s all about to change now that Kickstarter has changed their terms of service to avoid this.




Well that escalated quickly. Double Fine productions and Tim Schafer have officially pulled the plug on Spacebase DF-9. The game was in Early Access and was selling well, especially with the last Steam sale allowing people to pick it up for cheap. The game isn’t wholly funded by Double Fine but it’s not a financial loss for them – for both the studio and some of their investors, like Indie Fund, that money was already earned back through sales on Steam.


fatal frame wii u

Hello once again NAGunnits, and thanks for coming back for This Week In Gaming. This time around we’ve got some Rift news for those who are still interested, some minimum requirements drop for Bethesda’s next big title and a Ubisoft is so impressed with one of their games they’re giving the team another project. Then we hear from the Triad Wars developer on how their free-to-play model won’t be gouging gamers, a Nintendo classic releases in Japan but not on Western shores and Valve is offering the greatest bundle deal in the history of anything ever. Then we also have the usual collection of video releases, highlights from the week and other stuff I forgot to type up here/didn’t forget but frankly couldn’t muster the effort. Check all that out, after the jump.


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