Way back in the way back when of 2013, I wrote a lengthy article about the psychological tricks game developers use to milk consumers for money in free-to-play games.
Fast forward to 2017, and the “free-to-play” distinction no longer applies. These same clandestine techniques have been baked into games you’ve spent R1000+ for, and as such I felt it was time to unearth this gem from the annals of time for another lap around the interwebs. Well, perhaps less gem and more half of an ancient teacup, but you get the idea. Battlefront 2 has caught the most crap for this, but it’s by no means the only offender, and may not even be the worst.
The four-year-old column is after the jump, I’ve just replaced “free-to-play games” with “[shitty games]” in order to cover the full gambit in 2017. Catchy.