LOL. How was that clickbait headline? In my defence, you haven’t actually clicked on anything yet, so let me try that again: The Lego Movie sequel has an official title and poster and none of it is particularly exciting.
Almost four years since it exploded on Xbox One, Insomniac Games’ fizzy post-apocalyptic mutant grind-’em-up is apparently busting out onto PC, according to a recent listing on the Korean ratings board. Not exactly the first stop for unannounced ports, maybe, and Microsoft hasn’t even confirmed a PC version of the game for now, but it’s a criminally under-appreciated instant classic that totally deserves a second go so it gets my vote. And what about a sequel? That too, please.
Ubisoft’s The Crew 2 launches fairly soon, and if you were still holding off on whether to purchase it or not, Ivory Tower has just detailed what it’ll take to run the game. I previously participated in the The Crew 2’s closed alpha this year, and already then it was a rather well-polished and optimised arcade racing experience. It runs a lot better on modern systems than The Crew did, and almost every aspect of the game’s visuals and the underlying engine have been improved. Hit the jump for more.
Although we didn’t realise it at the time, Detroit: Become Human has existed in some form for the last seven years. In 2012, Quantic Dream unveiled a seven-minute tech demo running in real-time on a PlayStation 3. The demo, which was a year old when it was shown at GDC, was meant as a starting point for a discussion on the merits of using live actors to portray characters in video games. It was an exploratory topic that by today’s mo-capped-riddled game design standards seems rather quaint. I remember being enamoured with the “Kara” tech demo and the possibilities of playing games in which characters displayed convincing, emotional responses to gameplay actions. Of course, Quantic Dream went on to release the Ellen Page thriller Beyond: Two Souls instead, and all hope of a story-driven video game starring super-emotional androids had to be put on ice.
Fast-forward to 2018 and, hey, look! It’s that Kara android from that tech demo from seven years ago! And she’s in a game about androids slowly breaking their programming and becoming self-aware. And game director David Cage is still doing what he does best: creating some pretty great characters and then forcing players to make god-awful choices that leave you feeling very depressed about everything all the time forever because you made bad decisions and look at what a monster you are – you monster.
Reviewing SSDs is one of those things that, with time, becomes increasingly abstract. It’s not that the tests we run on them gradually differ or change in some fundamental way – it’s that the aspects of SSDs which we (the end users) are able to appreciate is, for the most part, already taken care of. The comparisons between mechanical drives and SSDs are no longer meaningful. As a result, we’re left comparing SSD to SSD, in which case the performance difference between the worst and the best of the bunch will still be less significant than comparing the best mechanical drive against the worst SSD.
That isn’t to say that all SSDs are the same, as that is most certainly not the case. However, one has to admit that we’ve grown fairly accustomed to high-speed, low-latency storage, which means the performance figures, as they increase, are becoming ever more academic.
“For us, going back to where it all began for us is really about delivering a World War 2 experience that no-one’s ever seen before,” Battlefield V senior producer Andreas Morell tell us. Does not including loot boxes count? Because it doesn’t include loot boxes.
We quite enjoyed Kingdom Come: Deliverance here at NAG. Well, Gareth did. When he wasn’t complaining about how difficult it is. He gave it a big, fat pile of eighty two points out of a hundred. If you enjoyed it as much as young Gareth did, you might be happy to know that developer Warhorse has a year of post-launch content lined up for the medieval RLSBLIHI. That’s a Real Life Simulator Because Life Is Hard, Innit?
Ahead of the game’s launch on Friday, From Software has dropped a very dramatic new trailer for its masochist sim Dark Souls Remastered to remind everybody that “you won’t stand a chance” this time, like last time. But now with revamped visuals as a sort of consolation prize, so you can marvel at the improved textures on your stupid, wretched corpse as you trip off the Undead Burg.
It’s out on PC, Xbox One, and PS4 on 25 May, and on Nintendo Switch on an as yet unconfirmed date this year.
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