That lovely collection of people over at Razer has sent us another bundle of stuff to offer you the chance to win.
This is the story of a man thwarted. A magnificent bastard.
Qi Hua LI had a dream for a game. A game of blood, and of wars, and heroes. But he decided that all this “coding” and “designing” and “GRAPHX” was just too time-consuming. How could he possibly hope to complete his magnum opus, Blood of War Hero, in the span of a single human life?
Six days down, several hundred to go! Today’s prize is graciously sponsored by Boston Media House.
Riot has invoked the ire of its top players and fans of pro streamers alike with a restrictive contract that prevents participants in their League of Legends Championship Series from streaming any of Riot’s direct and indirect competitors’ games… ever.
The contract, recently leaked to onGamers, stipulates that teams and their players registering for the series may not stream or advertise Riot’s competitors’ products. The offending items are contained in a list that covers obvious titles such as Dota 2 and Heroes of Newerth, as well as more bizarre items such as Fat Princess and almost the entire Blizzard catalogue (though, mercifully, Blackthorne remains exempt.). Promotion of gambling sites, drugs, weapons, pornography and tobacco products are also included in the list for more obvious reasons.
Even inherently evil Knights need time to stop and smell the roses.
Woah, woah, WOAH!
South African game development seems to be snowballing recently. Quickly following word that locally produced Isometric Horror game STASIS will be funded on Kickstarter, comes the welcome news that it will also, alongside RuneStorm’s Rooks Keep, be heading onto Steam via its Greenlight system.
The massive marketing drive exerted by the STASIS team is identifiably responsible for its Greenlight success, with it reaching #4 on Greenlight’s top 100 games before being given the thumbs up. What’s more intriguing, however, is Rooks Keep’s green-lighting. The game (from the Viscera Cleanup Detail studio) has been in a bit of a state of limbo on Greenlight, having been on the system since October 2012. Things were looking grim for Rooks Keep when Viscera Cleanup Detail exploded onto the Internet, and it seems like VCD‘s success has worked in RuneStorm’s favour, leading to increased attention and a final, well-earned green-lighting for Rooks Keep.
Both games will be available on Steam mid-year 2014 sometime, with STASIS finishing up production and Rooks Keep fixing some connectivity issues and completing Steam orientated development.
Check out STASIS’ near finished Kickstarter and Rooks Keep’s trailer after the break (or just buy the game from their site right now):
People are pretty sure that this website is a teaser site indicating that Bethesda is about to announce Fallout 4. While it certainly looks like it has something to do with the Fallout universe, some people aren’t convinced. The website was registered by ZeniMax, Bethesda’s parent company, but as Kotaku’s Jason Schreier points out, there are inconsistencies. Speculation had Bethesda announcing the game during tomorrow’s Spike Video Game Awards (which are now called the VGX Awards), but the countdown on the alleged teaser website ends on next week Tuesday. Furthermore, Pete Hines, Bethesda’s VP of PR and marketing, has said that Bethesda isn’t even attending the VGX. Guess we’re waiting until next week Tuesday then.
We’ve known for a while now that Gran Turismo 6, which launches tomorrow on 06 December, will feature microtransactions. We’ve already seen how the inclusion of this monetization model has caused no end of disgust from the Forza Motorsport 5 community (I also moaned about it here), so it’s going to be interesting to see how people react to Gran Turismo 6.
Gran Turismo 6 will use an in-game currency imaginatively named Credits. You’ll be able to buy credits directly via the PlayStation Network. The game’s publisher, Sony Computer Entertainment, has now unveiled how much you will be paying for the various Credit bundles.
These prices are from the UK PlayStation Store, which has already been updated with the bundles. I’ve just checked the South African PSN and there are no bundles available as yet. 500,000 Credits cost £3.99 (about R68); 1 million Credits cost £7.99 (about R138); 2,5 million Credits cost £15.99 (R275); and 7 million credits cost £39.99 (about R688).
And on the fifth day, the clouds parted and a thunderous voice shook the world… “There’s a prize below the break,” it said. “It’s sponsored by Ster Kinekor, and it’s really snazzy. You should check it out.”
Have you been playing Battlefield 4? Of course you haven’t; nobody can what with the endless list of bugs, crashes and save game losing screw ups. No matter the platform you’re on, it’s safe to say that Battlefield 4 isn’t exactly an issue-free gaming experience. And what with the recent release of the China Rising expansion pack, a whole new collection of bugs has been introduced to the game.
DICE is aware that people are miff about this. As a result, the developer has stopped development of all “future projects”, and has put everyone to work on fixing Battlefield 4. We guess that means that any work that was currently being done on Star Wars: Battlefront and Mirror’s Edge 2 is now on hold. What’s more, all future Battlefield 4 expansions have also been paused.
Tournament winner, Cypher, walked away with 50 000 Swedish Krona (R80 000)
The Dreamhack Winter 2013 Quake Live Championship in Sweden was contested this past weekend with hot favourite Alexey “Cypher” Yanushevsky winning in a close final against American Shane “rapha” Hendrixson. The two South African attendees, Stephen “Ph4ntom” Cloete of No Damn Clan and Dimitri “Detrony” Hadjipaschali of Bravado Gaming competed strongly, but, unfortunately were not able to make it out of their groups and into the playoffs. More details and links to replays after the jump.
The PC Gaming Alliance (PCGA), a non-profit organisation formed in 2008 to promote and improve PC gaming, announced they’re finalising a certification programme for launch in March. The PCGA consists of a number of high-profile PC focused companies (such as Alienware, EPIC and Razer) with a focus on performing market research and enhancing the PC gaming experience.
The certification programme aims at providing consumers with a level of confidence when they purchase a PC game with the PCGA certification label, in a manner similar to Games for Windows. Yes, that Games for Windows, responsible for the quality encountered in titles like Dark Souls on the PC. Games for Windows was effectively discontinued in August this year. Unlike Microsoft’s outing, the PCGA says the certification is OS-agnostic and will focus on eliminating some of the problems associated with certification, such as high costs and minimum configuration specs.
Next week’s Guild Wars 2 update has been revealed. Being that time of year, it’s the return of Wintersday! Lion’s Arch transformers into a winter wonderland, and toymaker Tixx arrives to hand out goodies. The celebration lasts a full six weeks.
Since the PlayStation 4 launched just over three weeks ago in the USA, the console has sold 2.1 million units. This figure includes the more recent launches in Australia and EU territories. As SCEI CEO Andrew House puts it, this is a “record-setting accomplishment” for the company. At the American launch on 15 November, 1 million units were sold in the first 24 hours.
With an adoption rate like this, House admitted that Sony is having to work extra hard to ensure a supply of consoles as we approach the holiday season. “Demand remains incredibly strong and continues to overwhelm the supply worldwide, but we are diligently working to meet those growing demands and to deliver additional PS4 units to our retail partners throughout the holiday season. We are extremely grateful for the passion of PlayStation fans and thank them for their continued support.”
The PlayStation 4 will launch in South Africa next week Friday, on 13 December 2013.
Day. Four. On this day, Gammatek’s given us a pair of lovely prizes to offer one lucky winner.
So I’m reading this piece in Gamasutra, an interview with SCE Worldwide Studios’ head Shuhei Yoshida.
He’s talking about the death-vice crushing mid-sized (30-50 man) teams between triple-As and indie developers. Mid-sized developers have been struggling, he argues, because it’s difficult for him to see what’s special about a mid-tier game when it’s priced at $60, implying that they can’t compete with triple-As on quality and can’t compete with indies on price.
So Yoshida consolidates. Yoshida shutters some of the smaller teams, merges them into triple-A powerhouses.
“Yoshida, you’re wrong,” I think to myself. Mid-tier developers are where the really interesting games come from – they don’t need to aim for the multi-million extravaganza, but have the resources to really deliver on unique ideas. You’ve got to support them! But it’s an accusation made with a guilty conscience: in defence of plucky developers against the Big Bad Publishing Model supposedly undermining them.
Christmas is fast approaching, which means somewhere in the cold, cold North there’s an obese senior citizen trying to separate the gift-worthy from the riff-raff before his arthritis starts acting up.
Being the swell guy that I am (and in a last ditch effort to get myself on the nice list), I’ve attempted to ease the old bastard’s workload by compiling the list of video game companies, people and things which deserve an empty space under the tree this year.