• Let's talk to CD Projekt about The Witcher 3

    While we were at Gamescom a few weeks back, we got to check out The Witcher 3. We also managed to pin down Michal Stec, the game’s art producer,…
  • Throwback Thursday: Crimsonland

    Coming home from a long, hard day at work, the last thing you want to do is think. You want to sit down, relax, shut the brain off and…
  • Indie Showcase: Hexcells / Hexcells Plus

    I absolutely hate Minesweeper. That tiny piece of fluff-ware that seems to be bundled in so many operating systems simply irks me to no end. I feel this way…
  • Today I learnt about a game called Enemy Starfighter

    It’s rather embarrassing you see, because this game has been around for over a year already. I’m tempted to throw in an obscure Star Wars reference about ships this…
  • Impressions: Shadowgate

    Remakes have always been a touchy subject, but lately it seems as if the topic has ignited a whole new inflammatory debate, with all manner of sanctimony attached to every…
  • Gamescom 2014: Let’s chat to Bungie about Destiny!

    Yesterday at Gamescom we sat down with Jonty Barnes (the director of production for Destiny) and Jessie van Dijk (the lead concept artist) to talk about the recent beta,…

There’s a new HWBot submission that’s at least one world record with AMD’s brand-spanking new FX-8370. It’s a higher-clocked version of the outgoing FX-8350 and still made on the 32nm Global Foundries process. Finnish-based overclocker “The Stilt”  managed to take one of these chips to a blistering 8.722GHz under LN2 with 2.004V, almost matching a world record set previously at 8.79GHz at 2.064V by Andre “lpza4n” Yang. What’s different about this achievement though is that it’s done with all eight cores enabled, whereas Yang’s overclock was done with only two cores enabled.

The overclock was done with the FX-8370 picked from a retail batch of chips along with a ASUS Crosshair V motherboard, 8GB of AMD Radeon Performance memory and a ASUS Radeon R9 290X DirectCU II. Whether this is an indication of what most FX chips can do now that AMD’s been making them for over eight years isn’t certain, but it’s definitely a great technical achievement that AMD and Global Foundries can get a chip that is almost perfectly made.

Source: KitGuru


So you want to play Watch Dogs, but don’t have it yet? Well, whip out your copy of Grand Theft Auto IV for the PC because there’s a mod that totally makes the game look like Watch Dogs. The mod was made by JulioNIB, the same creator of the GTAIV selfie mode that many people practically went ape over. It skins the game to look and play very similarly to Ubisoft’s game and there’s a massive amount of detail in the mod itself. Hit the jump for more info.



The annual Tokyo Game Show is about to kick off later on this week. That means a number of companies are hosting pre-event press conferences where they can make all their announcements without running the risk of getting drowned out by the hubbub of the general show. Sony just hosted theirs, during which a number of reveals and announcements were made.

For a start, the Dragon Quest IP is finally making its way back to Sony hardware. It’s been eight years since the franchise graced a PlayStation, with Dragon Quest 8 being the last iteration. Now, Square Enix and Sony have unveiled Dragon Quest Heroes. It’s not an RPG in the usual vein, but rather a Dragon Quest meets Dynasty Warriors mashup not too dissimilar to the recently announce Hyrule Warriors for Wii U. Dragon Quest Heroes will launch on PlayStation 3 and PlayStation 4 next year. You can check out a reveal trailer after the jump.



When we reported on the formation of Campo Santo and their upcoming walking simulator Firewatch from our lookout tower, there was naught but the suggestion of smoke from somewhere out in the great game development wilderness. Now we know a lot more about it,  as the team has “officially” announced the game at PAX, opening with a demonstration of the gameplay and a somewhat sinister trailer.

Abseil past the “Read More…” button for the trailer and all the details.



During Gamescom a few weeks back, we got to sit in on a 30 minute presentation on Civilization: Beyond Earth. During the presentation, marketing manager Pete Murray and community associate Kevin Schultz took us through some live gameplay that showed off a planet colony in the fairly advanced stages of development.

We got to see quite a bit, including expanding Virtue trees and neat looking fungal biomes. We didn’t get to ogle the landscape and burgeoning cities for too long, because a kraken off the coastline started causing issues for trade routes; nothing a couple of ships couldn’t take care of. Finally, the demonstration ended with war being declared on a Russian neighbour, and some serious military hardware getting to blow stuff up.

Firaxis has now released this slice of gameplay for anyone to check out. It’s been trimmed down somewhat and comes in at just under seven minutes in length. They’ve also added a voice-over so that you can get some further explanation as to what’s going on. Check it out after the jump.



I’ve always had a soft spot for Icewind Dale, Black Isle’s other successful Dungeons & Dragons franchise that never quite had the same glamour as its Baldur brother. Icewind Dale took a more direct approach in comparison to Baldur’s Gate, favouring party customisation, tighter (but more linear) story-telling and massive combat scenarios in a setting of ice and desperation that was, at the time, a refreshing change from the standard tropes.

Now Wizards of the Coast and Beamdogs have announced an enhanced version of Icewind Dale in the same vein as the Baldur’s Gate: Enhanced version released last year. Icewind Dale: Enhanced Edition will feature new classes, new spells, content that never made the cut in the original game while packaging in both of its expansion packs. You can pre-order from the newly launched site if you’re interested; check out the announcement after the jump.



Hello again everyone and thanks for joining me once again for This Week In Gaming. This time around we have some exciting news from GoG.com, a new(ish) offering from Nintendo, a not-so-new and not-so-wanted offering from Microsoft and developers are turning up their noses at PC. Then on the gaming side there’s a couple of exciting reveals, some updates for one of my favourite games and a whole lot of internet controversy. Plus videos, NAG highlights and general badassery. Or, you know, news. Jump jump jump.


Microsoft has begun to re-analyse their policies regarding app submissions to the Windows Store and Windows Phone Store after a few online bloggers and one Forbes contributor pointed out how messed up the store has become with a huge amount of fake applications, fake services and fake fakes that are designed specifically to foist off your credit card details and charge you insane amounts of money for something that should be otherwise free. Microsoft says that they’ve “taken the feedback seriously” and will adjust the app certification requirements as a “first step toward better ensuring that apps are named and described in a way that doesn’t misrepresent their purpose.” So, no more paying $14.99 for VLC Player, then.

Source: Windows Blog


Intel’s Haswell-E family launches later today and the overclocks are already rolling in. Both dudes doing it with the Core i7-5960X must have had fresh changes of pants and underpants and rolls of toilet paper near their benching station, ready for the moment they crapped themselves when something wasn’t working, or the board didn’t boot or the memory went bust. Despite Intel sitting on these chips and the X99 platform for a long time to make sure it was good and ready, it’s still brand new stuff that no-one else has ever submitted scores for. being the first of the benchers for Haswell-E has some perks, with the main one being bragging rights.


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Nintendo has just announced a new 3DS model in their latest Nintendo Direct video for Japan. The new 3DS — to be available in both a standard and XL version — will, according to the video, feature a more powerful system and additional control inputs.

Entitled the “New” 3DS and the “New” 3DS LL, the system now features two additional shoulder buttons and a small analogue stick that replicates the functionality of the Circle Pad Pro in miniature just above the face buttons. The face buttons themselves are coloured in a manner reminiscent of the original GameCube controller. The new model will also have a built-in Near Field Communications (NFC) reader for stock Amiibo support.

The system will have upgraded system specs, supposedly boasting a “beefier” CPU to deliver a better eShop and browsing experience. It’s also going to allow for more powerful titles on the system; it’s been announced in conjunction with a port of Wii darling Xenoblade Chronicles which is – unfortunately – exclusive to the new 3DS models.

Hit the jump for a gallery of the new system.


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gamdias zeus
A few months on from my original review of the GAMDIAS Zeus GMS1100 eSport, I was allowed to keep the moue as a long-term test unit. Having no other high-end peripherals on the cards to compare it with, I decided to use it as my daily driver to gauge performance over time. It’s generally noted that most peripheral reviews or, indeed, reviews of any computer products take place over the course of two to four weeks, without any long-term updates added in later to get an idea of how ownership of the device itself changed the reviewer’s initial impressions. Let’s jump in, shall we?



facepalm picard

NAG Online’s podcast has been a thing for the past six weeks and it’s getting easier with every episode to actually do it and get stuff up on to the website and the Youtube channel. But for the last few casts I’ve been noticing some very strange audio drift issues and I was quite sure that I was mucking it up somewhere in Audacity while cleaning out background noise. But no! This was actually a latent problem with Mumble itself.




While we were at Gamescom a few weeks back, we got to check out The Witcher 3. We also managed to pin down Michal Stec, the game’s art producer, who was kind enough to answer a whole lot questions.

Here’s the thing: we did something a little different in this interview. Those of you who were paying attention on NAG’s Twitter, Facebook and Forum pages will have seen a call for reader questions. We went into this interview armed with the best questions that you lovely lot wanted answers to.

Some of your questions were a little tricky, so the ones that Michal wasn’t able to answer have been left out of this transcript. There are, however, a lot of interesting snippets of information to be found, including some odds and sods that haven’t been covered anywhere else online. Exclusives!


Originally penned for a 28 October release, Ubisoft has announced that Assassin’s Creed Unity will now release on 11 November in the US, and 13 November for us in South Africa. The two week delay gives the team time for some last minute polishing. The previous generation exclusive, Assassin’s Creed Rogue will launch on the same day.


So we have Geforce Experience, which is Nvidia’s control panel for game recording, streaming, settings optimisation and a whole bunch of other things. Then we have AMD’s Raptr, which does similar things to Geforce Experience and even mimics it slightly with the UI similarities and layout. Using the Raptr Gaming Evolved app also allows for game recording and streaming to Twitch  and there’s a rewards program that gives you free stuff and games just for using the application to launch your games. Razer’s joined these two in the hot tub now with Cortex, their in-house-developed software that is available to download by anyone with a Razer ID. More info after the jump.




Coming home from a long, hard day at work, the last thing you want to do is think. You want to sit down, relax, shut the brain off and get involved in some mindless, stress-relieving carnage. There are more than a few games that sate this desire, but one in particular from 2003 won the hearts of a lot of gamers: Crimsonland. It was one of the earliest examples of blood-soaked arena shooters and one of the first games to move the action to a 2D plane in the wake of Serious Sam.


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