• Five amazing gaming documentaries you need to watch (now)

    I’ve been on a bit of a documentary binge lately. As part of that binge, I’ve become obsessed with video game documentaries. There’s something endearing, exciting and completely fascinating…
  • Review: Infamous: Second Son

    Infamous: Second Son is the first big exclusive game PS4 owners can use as a weapon and shield against advocates of the other systems in the ongoing circus-act that…
  • Review: BioShock Infinite: Burial at Sea Episode 2

    Editor’s note: Seeing as this review concerns a piece of DLC, it may contain things that could be considered spoiler-ish. If you haven’t played Infinite or the first Burial…
  • Review: The Last of Us: Left Behind

    Editor’s note: There are aspects of this review that could be considered spoiler-ish. If you haven’t played The Last of Us, but plan to in the future, you may…
  • Review: Dark Souls II

    Last year I made the bold claim that Dark Souls II was the best reason to keep our last-gen consoles. Well, the game came out recently and after many…
  • Review: Metal Gear Solid V: Ground Zeroes

    When I bought this game, I got a lot of uphill from my friends who work in the game store. “You don’t even like Metal Gear!”, they said in…


Intel is almost at the ready for a slew of new processors to be fed into the consumer market, but they aren’t the ones you were probably hoping for – instead these processors are still based on the Haswell architecture. They still use regular thermal paste under the heatspreader. Clock speeds are still mostly the same. There won’t even be any new features on the CPUs themselves, although the new 9-series motherboard chipsets will pack in some interesting storage options. Intel should be shipping the “refreshed” processors this week with availability in mid-May 2014.




BioShock Infinite didn’t win very many awards for outstanding gameplay; it was a pretty generic first-person shooter that played it safe and didn’t stray too far from the BioShock formula. It did, however, perfect the AI companion. We all hate AI companions, but Irrational Games went out of their way to ensure that Elizabeth would be highlighted as the quintessential AI companion for years to come.

She did, however, go through a bunch of visual changes over the development period. Website IGN has just shared a video detailing the evolution of Elizabeth, who originally started out as a much older, mute woman who could control the weather. Nobody has seen that Elizabeth before; she was simply referred to as the “Gibson Girl” back then.

Additionally, a Reddit thread has shared a neat evolution picture, part of which you can see above in the header image. Full picture and evolution video after the jump.

Booker, catch!


heartbleed bud

Although Heartbleed has been patched out of most websites in the last week following the revelations that OpenSSL had a bug that allowed anyone to steal information from websites, most companies have not yet reported if their information was compromised or not, as Heartbleed leaves no trace of its intrusion. However, two websites have since come forward after patching the bug and revealed that they have detected unauthorised access to their servers and services and that user information had been stolen. Neither of these sites are based in South Africa, but the way the attacks were carried out is very interesting.


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king of chinatown

I’ve been on a bit of a documentary binge lately. As part of that binge, I’ve become obsessed with video game documentaries. There’s something endearing, exciting and completely fascinating about all the passionate subcultures within the industry.

There are a good many bad and downright boring films out there, but amongst them are some real gems; with more drama, emotion and engrossing characters than you’d ever expect. I’ve waded through a heap of them, good and bad, and managed to hammer out a top five you need to watch – right now.




Fo’ shizzle in the whizzle my nizzle. Yeah, I don’t know, I heard that somewhere. First the Predator and now this: everyone’s favourite pot-smoking, fake-word-making, name changing rapper (or is he a hip hop artist? I can’t keep up) Snoop Dogg is coming to Call of Duty: Ghosts. He’s coming as a new announcer via a DLC pack for the multiplayer portion of the game.

Yes, Snoop Dogg as a Call of Duty: Ghosts announcer. So basically he’ll be saying stuff like: “Ballistic vest ready; those are some fine-ass threads,” and “you got dat spitfire drone ready.” I’m not sure whether this makes the game infinitely more appealing, or a little more depressing.

All the lines that Snoop Dogg has been recording with Infinity Ward were scripted by the developer. The DLC will be out on Xbox LIVE on 22 April. It’ll presumably hit other platforms shortly after that. You dig? (I’m pulling a “West Side” hand gesture right now – that’s still relevant, right?) Trailer after the jump.



Now that Facebook owns Oculus VR, all sorts of people (and companies) have taken note of the gaming peripheral. Instead of the head-mounted virtual reality unit being branded a gaming device, it’s being branded as a new platform. Kind of like how smart phones were a new platform a while ago. That’s a big deal.

So this news is probably the first of many practical, real-world applications for this upcoming piece of tech. Atlantic Productions and Sky HD have revealed that their new nature documentary Conquest of the Skies (working title), which is presented by Sir David Attenborough, will be coming to the Oculus Rift.



Today is the launch of the big Feature Pack for Guild Wars 2 which dramatically overhauls so many of the game’s systems it’s basically a 2.0 release.

Just some of the changes:

  • The Trait system has been simplified to make retraining on the fly easier (and free). There are new Traits added for every class to expand build options, which you need to go hunt down in the world.
  • All skins and dyes are now account-bound, and applied easily through the new Wardrobe system.
  • A few Player vs Player systems has been overhauled, with new Reward Tracks added to make PvP more lucrative. A new team deathmatch map has been added (Custom Server only).
  • Also being rolled out is the Megaserver system, which will be applied to the PvP lobby and low population maps at first. The Megaserver system’s goals is to keep all the maps populated by dynamically and seamlessly bringing players from across all servers together on to the same map, instead of people running around on their server’s instance of the map.

You can read the full rundown of all the changes over at the Features patch page, but be warned: it’s a lot of info. An easier option is this humorous comic detailing some of the changes made by a user on NeoGAF.


We’re back with another System Builders guide and this time we’re ducking into the mid-range segment, covering builds between R11,500 and R16,500. Historically this segment of the guide is the least exciting because the hardware doesn’t vary too much. Occasionally there’s a processor change here, a SSD there and a chipset or board change to support new features but overall, the mid-range market is pretty boring. On the GPU side there’s also a performance gap that makes it difficult to spend more than R3000 on a GPU, especially if you’re playing at 1080p. If you want to see how I’ll address that, follow me after the jump!



For fans of Vampire: The Masquerade – Bloodlines (Activision’s cult hit RPG game from 2004) CCP’s upcoming MMORPG, World of Darkness, was something to be excited about. Too bad it’s now dead. Like Vampire dead, only with less cool powers… because it’s actually dead and not undead. Or something.

Based on the pen-and-paper role playing game Vampire: The Masquerade, CCP’s MMORPG was set to pit humans against vampires in an open-world, sandbox experience akin to DayZ. The project was announced back in 2006, and CCP put their Atlanta division in charge of development. Since that announcement, the game’s development went pretty quiet, so perhaps this cancellation shouldn’t come as too much of a surprise.


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Cave Story stands as a seminal milestone in the landscape of indie game history. Released in 2004, the game represents the starting line at which many future indie titles took their mark. Its creator, Daisuke “Pixel” Amaya, created it over a period of five years and — after releasing it for free — hasn’t released anything since. He’s had a couple of work-in-progress projects, such as Rockfishand a forgettable iPhone game where you save seal key-chains from falling by pinning them to the wall in Azarashibut has otherwise been noticeably quiet given his influence.



As Chris alluded to in his weekly round-up, Blizzard has announced a new single-player component to Hearthstone. At present, outside of battling against AI players and playing through the tutorial, there’s little in the way of single-player content.

That’s about to change with Curse of Naxxramas: A Hearthstone Adventure. Blizzard unveiled the first single-player Adventure content last week Friday at PAX East. The good news is that it’s going to be free content – to a certain extent.

Curse of Naxxramas will bring a new dungeon to battle through in a number of card duels against AI controlled characters unique to the Adventure mode. The dungeon will be split over five different wings, the first of which will be free to all Hearthstone players. Blizzard will open up a new wing every week for five weeks.


Entelect has officially unveiled the theme of 2014′s R100K Challenge, in which scores of intrepid programmers attempt to out-AI one another with their fancy programming skills, all in the hopes of bagging themselves a heap of cash for their troubles. This year the coding competition is based on Pac-Man, and is being split into two categories: one for beginner coders and another for programmers whose skills are more advanced. The total prize pool is R165,000, with R50,000 going to the winner of the beginner section and the remainder going to the advanced section winner. The final R15,000 will go to whoever designs the best GUI (Graphical User Interface) for their game – so talented artists can also grab themselves a piece of that prize-pie. The grand final will take place on the 4th of October, on the main stage at our very own rAge expo. Check out this link for more info.


A new game in Robot Entertainment’s popular Orcs Must Die! series will be released in late 2014 and will add MOBA and collectable card game elements to the series’ excellent third-person orc-slaying foundation. Titled Orcs Must Die! Unchained (or humans must die – depending which team you are on), the game will be a free 5v5 multiplayer experience that aims to emulate the success of the free to play models of MOBAs League of Legends and Dota 2.

Instead of simply defending against waves of orcish onslaught with a maze of wicked and sadistic traps, players can now also lead waves of AI allies into battle in an effort to push through the opposing team’s wicked and sadistic traps to destroy their fortress. Intrigued? Find out more after the jump.



You know that goosebump-inducing trailer for Sid Meier’s Civilisation: Beyond Earth? Well, there are some interesting things that haven’t gotten nearly as much attention as that epic music or the fact that the series is finally returning to the stars – namely the technologies that the game employs. Beyond Earth is the first Civilisation game that supports OpenGL, Linux and Mantle all in a single package. Its also one of the bigger AAA titles in recent memory that will simultaneously release on Windows, OS X and Linux platforms thanks to Valve’s Steam client. PC Master Race indeed?



In a move sure to position South African game development as being more successful than our country’s soccer team, two South African games launched via Steam Early Access last week.




The next game in Sid Meier’s iconic turn-based strategy series Civilization will take place on an alien planet. It’s called Civilization: Beyond Earth, and in many ways it’s a spiritual successor to Sid Meier’s Alpha Centauri. The game is developer Firaxis’ first attempt at a sci-fi 4X game (explore, expand, exploit, and exterminate) in nearly 15 years. Firaxis has said that while the game does draw a lot from the ’90s classic Centauri, they are aiming to go in their own direction whilst still allowing players to explore, colonize, and fight other factions in an attempt to navigate uncharted sci-fi territory.


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