So, with all of the basics out of the way – just how fun is Demigod? Damn fun, to be perfectly honest. While there may not be as much content as in DotA, the game itself is highly entertaining. Battles range from fast and mad, finishing in less than 15 minutes, to strategic tug-of-war epics that cruise over the one hour mark. The demigods are well balanced, but it has to be said that taking too many knocks in the early game tends to leave you pretty much buggered in the catch-up, especially when playing against the (damn sneaky) computer AI. Thankfully, the game is flexible enough to give you the power to bunker down, grind some grunts for XP, and slowly push the frontline closer to the enemy base. The game continues its own flavour with the ability to spend your hard-earned cash on passive bonuses for your army, defensive structures, and gold income – meaning no player is left feeling completely helpless (a large part of newcomers’ fears when playing DotA).
If you’re a sucker for good looks, Demigod is sure to please. Some of the best-looking maps I’ve ever seen make their way into the game, and while there are only eight maps in total, each is varied and interesting enough to stand on its own as a balanced and enjoyable tournament-capable map, although the maps which feature multiple entry-points for the bases do tend to be more entertaining and help players avoid grinding too much in the final push. The battles that ensue aren’t short in the visual department, either: gorgeous spell and skill effects combine with flurries of arrows, flying debris, and crumbling buildings to create a frantic playing environment that requires loads of concentration to keep under control.
How well Demigod performs in this market is dependent on a couple of things. At the moment, international games played across the Internet are almost impossible to get into or stay in due to high pings, even on a high-end connection. Therefore, local games and LAN play will make or break this game – and this requires players. It’s a bit of a ‘chicken or egg’ situation: the more people who play this excellent game, the more fun it’ll be. As it is right now, the game can’t stand on its own as a replacement for DotA, but the potential is there. As more content pours out of developer Gas Powered Games’ studio (which is happening already with two new demigods on their way soon), Demigod will go from being an excellent game to a great one. In order for that to happen, however, people need to start playing it now and showing their support.
It’s well-balanced, varied and allows for deep levels of strategy, but DotA‘s deeply entrenched influence might be a bit too much for Demigod to rival. Still, if you don’t really care about professional or tournament gaming and are simply looking for an arena-style tactical RTS/RPG that’s great both online and off, you can’t really go wrong with Demigod.








Comments
Posted On
May 30, 2009Posted By
LeyzerThis game is very cool. will buy it as soon as i have some cash.
The designers did not put any piracy protection in it and i read that it is allowed to be shared at “Lan partys” which is a good idea, It could help the demigod name spread to some day be as big as DotA.
To get people to buy the game the way the patches are only available if u have a CD key.
I have heard that when u buy the game and register on the site u get atomaticaly registered in the forum comunity of Demigod which is cool.
Just my 2c if it means anything.
Posted On
May 31, 2009Posted By
Geoff BurrowsI’m not sure the whole LAN party thing is true considering the LAN play option is only enabled when you’ve done the first patch (which requires that you have a valid CD-key and register the game through Impulse). Having said that, it’s pretty obvious that the guys at Stardock understand how people are and, like you said, acknowledge file sharing as a viable method of marketing – something a lot of other publishers could learn from (and are learning from, thankfully).
The game requires neither a CD-key nor Internet access to install and doesn’t even need the disc in the drive to play. You’re pretty much limited to single player at that point, however, as online play requires that you log onto Impulse.
Posted On
Jun 02, 2009Posted By
The ExtremistActually I can verify the LAN party thing. I’ve been bloggin at Hellforge the last month or so and have become the Demigod reporter there. I wrote a piece there entitled “LAN Parties Live! Demigod Allows Unrestricted Copies on LAN with Single License” (http://hellforge.gameriot.com/blogs/Demigod/Demigod-allows-legal-piracy).
I don’t know how NAG feels about me self-promoting here, but I notice you run WordPress now so you can just nuke or edit my comment if you so desire.
Anyway, making use of Stardock’s “goodwill” towards LAN gamers *does* require you to jump through hoops, especially if you plan to try to get Demigod running on an offline LAN. Basically you have to activate every single copy on the LAN by hand, or download the 2.8GB installer from ImpulseAnywhere.
You don’t need Impulse running in order to play online. You just need to sign into your Impulse account in-game, not unlike signing into RelicOnline in Company of Heroes.
Indidentally, the game does acquire online activation DRM once you update through Impulse. But I’ll be blogging about that soon(ish)…
Posted On
Jun 03, 2009Posted By
Geoff BurrowsThat certainly is interesting; I didn’t realise the extent to which they encouraged sharing.
Oh, an don’t stress about sharing links and information. As long as you’re not spamming links in every post you make; I’m not going to make an issue of it.