f 2009 June - NAG Online
All your bandwidth are belong to us

All your bandwidth are belong to us

The big news this week is that Seacom has been delayed by a month due to pirate activity in April and May 2009. According to the Seacom blog, an increase in pirate activity in April and May 2009 has necessitated a change in their installation plans, which will result in a delay of around a [...]

Prevention is better than cure

Prevention is better than cure

Being a computer technician, I get the chance to learn a lot of patience, especially when it comes to people that are less knowledgeable than me. But there comes a point when my clients act so daft that I want to slap them. Last year, at the shop in which I worked, there was a [...]

Feature review: inFamous

Feature review: inFamous

I know it’s a clichéd question to ask, but if you could have any superpower, what superpower would you want? I’d want the ability to turn paperclips into doughnuts, because not only is it a cool party trick, but also, you know… doughnuts are awesome. A man by the name of Cole (just Cole) lives [...]

Anime review: Last Exile

Anime review: Last Exile

I’ll admit, I’m a bit jaded as an anime fan, but then I’ve been watching for roughly fifteen years, so I have my reasons. After so long, it really does become apparent how bland and unoriginal the anime industry can be, and it’s getting worse, lately. For anyone for who is over the buzz of [...]

NAG July 2009 issue

NAG July 2009 issue

This month we take a sneak peak at what’s going on with Mass Effect 2. We also get hands-on with the new Batman: Arkham Asylum and Fight Night Round 4. We review The Sims 3, Demigod, inFamous and Bionic Commando as well as sharing our opinion on the misery that is the new Leisure Suit [...]

Homebrew sounds

Homebrew sounds

“Sound development is scaaaary!” you think. “I can’t possibly get nice audio for my game unless I trawl the Internet for free sound effects!” Most developers wouldn’t hesitate to agree with you. But it’s rather strange when you think about it. People are generally willing to code games from the ground up, draw their own [...]

Retro review: Beneath a Steel Sky

Retro review: Beneath a Steel Sky

This story starts, like most epic stories, with a huge plane crash in the middle of the Australian Outback (‘cept it’s the inevitable dystopian future now, so it’s called “the Gap” instead). This kid called Robert is the sole survivor, but it’s totally his lucky day (sort of), because a bunch of local tribals find [...]

Deescount, Deescount

Deescount, Deescount

Everyone loves a good bargain. Going through my two favourite online shops – Take2 and Prophecy – brings up quite a few good deals, especially when it comes to graphics cards. Starting on the small side, with the cheapest “real gamer” card: Prophecy has the Force3D HD4670 512MB for R740.77. That is awesome value for [...]

Feature article: PSN retro roundup

Feature article: PSN retro roundup

If you’re a retro game lover, then you’ll be pleased to hear that three of the finest examples of retro gaming have been released recently on the PlayStation Network. Wolfenstein 3D Wolfenstein 3D is more what you’d call a historic game than a retro game. It is credited with kick-starting the entire First Person Shooter [...]

Crash course 500: Game Maker

Crash course 500: Game Maker

This section has mentioned Game Maker in the past, but if you’re still not entirely comfortable with getting your hands dirty, then maybe it’s time for a crash course. Here you’ll create your first Game Maker project, from download to executable, after only 500 words. To start with, grab a copy of the tool from [...]

Review: Prototype

Review: Prototype

It seems like open-world games are the order of the day at the moment. Regardless of the actual genre, since about the arrival of the current generation of consoles, there has been a steady increase in games which say, “Here’s your character, here’s a big world to play in, have fun!” Less than a month [...]

Retro review: Simon the Sorcerer 3D

Retro review: Simon the Sorcerer 3D

Never in my life has a bad game made me feel so conflicted. Simon the Sorcerer 3D peers over the corner of its little basket in the rain, staring at me with moistly blinking puppy eyes – a creature hated for its deformity but pitied for its innocence. I want to give it a good [...]

Retro review: Rise of the Triad: Dark War

Retro review: Rise of the Triad: Dark War

During the mid ’90s, following the first-person shooter craze started by Doom and the rise of the multimedia PC, the race was on among developers to produce ever more impressive first-person games. Rise of the Triad: Dark War showed up squarely in the middle of this interesting era, and it stood out for a long [...]

Introducing Retro Reviews

Introducing Retro Reviews

It’s no mystery that we at NAG have a passion for classic games – a passion that we’d like to share. For this reason, we’ll be introducing a section dedicated to reviewing the old-school titles that made us smile, cry, laugh or, occasionally, cringe – and let you know all about them. Our first Retro [...]

Feature review: Red Faction: Guerrilla

Feature review: Red Faction: Guerrilla

We’re used to game developers making big promises with regards to their upcoming titles, and we’re just as used to being somewhat disappointed by the final product. But every so often, a game comes along that delivers exactly what the developers promised. Red Faction: Guerrilla is just such a game. I can remember being blown [...]

DirectX11 – is it worth the upgrade?

DirectX11 – is it worth the upgrade?

Some time ago, I got involved in a discussion about Microsoft’s DirectX11. While the general air was mixed, nobody was dreading the move to the new API. Since DX10′s release, I hear more people gasping at how beautiful games are, and how stunning Vista looked with the Aero interface. However, a number of people don’t [...]

Console development: it’s easy!

Console development: it’s easy!

To most garage or basement developers (whichever particular room you prefer, really), console development is as alien a concept as certain NAG writers admitting to the fact that they enjoy playing JRPGs. The humble PC seems to be the only avenue for easy game creation – or rather, you’d be forgiven for thinking so until [...]

Review: Sacred 2: Fallen Angel

Review: Sacred 2: Fallen Angel

It’s been a long wait, but the console versions of Sacred 2: Fallen Angel have finally arrived. Sacred 2 is the sequel to the 2003 action RPG for the PC from European developer, Ascaron. Sacred 2 is actually a prequel to the first game, set 2000 years before, which explains the origins of the conflict [...]

Anime review: Macross

Anime review: Macross

If you don’t know the whole story of Robotech, then you’d probably best check out the Wikipedia article on it, because we don’t have space to explain it here. But to sum it up, what we call Robotech in the West was actually three completely separate, yet remarkably similar, anime series which were rewritten in [...]

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