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Feature review: Wolfenstein

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The long-awaited continuation of American super-agent William “B.J.” Blazkowicz’s foray deep into enemy territory has finally arrived, and it’s dripping with old-school throwbacks and occult investigations. Can it stand its ground in the heavily entrenched frontlines of first person shooters? Let’s have a look…

It’s 1943; the fictional German town of Isenstadt is under SS rule. The locals have had enough and a rebellion has broken out, but there’s a deeper darkness lurking here. SS occupation brings with it a plethora of occult experimentation and, with that, the perfect cue for B.J. to kick some Third Reich ass before they get too ahead of themselves.

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Thankfully, he’s not alone. A number of rebel cells have bloomed out of the chaos, each with their own speciality and approach to the war. Some will ensure that the black market is sufficiently well-stocked, others are fighting the Nazis on the meta-physical frontlines, and others are splintered across the town, hoping they’ll survive long enough to see the next dawn. The result is the open-ended town of Isenstadt, around which you’ll travel in search of your next mission giver, secret cache of ammunition, or sneaky back-entrance to your mission waypoint. It’s a great system that lends itself to exploration; you’ll be surprised at just how much time you spend searching the alleyways for hidden secrets or Nazi hangouts.

To accomplish his objectives, B.J. has no qualms about fighting fire with fire; or, in this case, freaky occult magic with more freaky occult magic, and big weapons… and probably uncomfortably large testicles. You’ll employ the use of The Veil, a nearby alternate reality that allows B.J. to move faster, deflect incoming projectiles, walk through walls, pierce armour, slow down time, and much more. In this regard, Wolfenstein feels a little like a combination of Prey and Crysis. As you discover additional abilities (all of which are customisable with unlockable upgrades), you’ll find yourself mixing your powers to suit each situation, quickly changing between them and developing some potentially deep strategies.

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This is Wolfenstein, however, a series synonymous with lots of indiscriminate shooting of bad guys, and there’s plenty here for those who instead prefer the “run in guns-blazing while screaming obscenities” kind of strategy. Your first few hours of gameplay will see you using standard weapons like the trusty MP40, MP43, and KAR 98K, but soon enough you’ll get a chance to use more exotic tools of destruction, like the Particle Cannon and (my personal favourite) the Tesla Cannon. Like the Veil powers, each weapon is customisable. Most upgrades are visible on the weapon (hello Bioshock) and they allow you to further tailor your experience to your style of play. Fancy yourself a covert sniper? Pimp out your KAR with a scope, silencer and rifling for improved accuracy. Enjoy shooting explosive projectiles at people? Of course you do – who wouldn’t? Fit your Panzerfaust with heat-seeking missiles and a magazine loader for semi-automatic killing sprees.

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  • Schattenjager

    I’m busy playing the game now. It’s a pretty good game and I’m enjoying it quite a bit but as far as competing with the other FPS’s out there goes I’m not sure it stands up to the test.
    I like the game a lot for it’s nostalgic value, it’s nice to play the game and hear Nazis yell Mein Leiben! *sp as I shoot them exactly like they did in the first game when I was about 10 etc. But when you look past that at all the things that really matter I don’t see anything special about the game.

    Firstly the story line isn’t very deep at all, and the methods they use to get the story across, the short bits of conversation with resistence parties, doesn’t grab me and pull me in as much as it leads me to stop caring about the story and just want to go shooting Nazis in the streets again.
    Also the game’s main character B.J.’s look and demeanor remainds me too much of serious Sam for me to take him or his mission seriously.

    The bags of gold and intel one can collect has very little to do with one’s actual gameplay and how the game progresses which makes one feel that they were placed there as a gimmick to add some artificial depth to the game and to satisfy fans of the origional game that bought it hoping that there would be secret passages to move through and explore like there was in the first game. Unlike the obviously marked passages of this new title.

    The graphics could be a lot better, the rubber look one gets from all the skin and clothing in the game isn’t appealing and once again as far as other new FPSs go doesn’t compare very well.

    Gameplay is pretty smooth and I couldn’t see amny bugs in the game thus far but it does get a bit repetitive shooting the same enemies over and over again that just respawn at the same places after every mission which, like so many other games, makes you fell like you’re just playing the game to get from the one boss to another to get a challenge.

    • CommaQ

      I agree. The attempt to create a less linear game is noticable but for this to be more of a feature I believe that its important to “force” more of the story onto the player and give a perk for further mission because you have gone through the effort of doing a side quest. (like a big gun…) All aside, great feedback…. thanks.

  • itsmufinzz

    this game is soooooo cool

  • CommaQ

    This might be a minor problem, more a problem I have with the game, but I get the feeling that the crosshair in the game is not so spot on… It ends up being more of a general indication of where those head popping bundels of fun will be traveling.

    • http://www.nag.co.za Geoff Burrows

      That’s true. It’s bullet-spread; most FPSes have it. If you upgrade your weapons with barrel rifling, it seriously enhances the accuracy and reduces bullet spread.

      It’s the trade-off: shoot from the hip quicker but less accurately, or take your time to aim down the sights for improved accuracy.

  • Matthew Vice

    I really, really like this one, I must say. It’s linear just non-linear enough to be more interesting than a standard scripted shooter. I can’t quite believe how much I love going through the town, gunning down ever-tougher enemies on my way to my next mission. It’s great. And the weapons are kickass, especially with the upgrades.

    I didn’t have any problem with the aiming of the weapons myself. Almost all FPSes have a spread… and they have for like… I dunno… the past decade? The day’s of a bullet going exactly where into the middle of your crosshair are long gone.

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