To fund your upgrading binge, you’ll need to find gold. In each mission, and in the central town zones, are a number of (sometimes bloody well-) hidden bags of gold, precious items, enemy intelligence, and Tomes of Power. You’ll need gold to afford the upgrades, intelligence to unlock new weapon addons, and Tomes of Power to discover new Veil abilities. There’s always a moment in FPSes where you think to yourself, “man, I wish I could get way up on that ledge, I’ll bet there’s something awesome there.” Then you’d fight and crawl your way up to the ledge, only to discover that there’s nothing up there but a bit of broken level geometry and a feeling of disappointment and wasted time. Not with Wolfenstein! You’re almost always rewarded for exploration, which instils that feeling of old-school arcade shooter goodness so convincingly that you’ll almost be tempted to slide along every wall tapping the open key repeatedly in search of hidden doors.
There’s such a feeling of simple, honest fun in Wolfenstein that it almost feels like most other modern FPSes have somehow missed the plot. There are a few things wrong with Wolfenstein, to be sure: the sprinting is enough to induce simulation sickness, and the AI is pretty daft a lot of the time, but the game’s sheer charm more than makes up for it. The story is exciting; uncovering the Nazi plot is almost addictive, and will have you painfully tearing yourself away from your machine at the wee hours of the morning, if you’re not vigilant. The gameplay is well-paced, the visuals are decent (or, rather impressive considering the use of id’s Tech 4 engine), but the controls are a little finicky at times.
If there’s one major let-down here, it’s the multiplayer, which was developed externally by newcomers Endrant Studios. The lack of experience is evident. While many similarities exist between this and Enemy Territory, most are in concept alone. When the game isn’t experiencing lag or your system isn’t crashing (which is rare), you’ll get to experience three game modes: Team Deathmatch, Objective, and Stopwatch. Objective is decent if you can get a full-enough game together, and is similar to Unreal’s legendary Assault mode. Stopwatch is similar, but involves teams racing against eachother’s objective completion times instead of directly-opposed goals. There is a persistent statistics system for unlocking weapon upgrades and a trickle of Veil powers, but much of the single player game’s upgrade system is lost in the multiplayer.
While Wolfenstein doesn’t have the polish to stand up to Call of Duty, or the visuals to rival Crysis, it possesses an allure that is sure to appeal to anyone who’s played any of the series before it. It may have a few problems, and the multiplayer is best left unspoken of when you’re trying to pitch this title to your buddies, but there’s no denying the good old fun factor. Wolfenstein is dripping in it.








Comments
Posted On
Sep 01, 2009Posted By
SchattenjagerI’m busy playing the game now. It’s a pretty good game and I’m enjoying it quite a bit but as far as competing with the other FPS’s out there goes I’m not sure it stands up to the test.
I like the game a lot for it’s nostalgic value, it’s nice to play the game and hear Nazis yell Mein Leiben! *sp as I shoot them exactly like they did in the first game when I was about 10 etc. But when you look past that at all the things that really matter I don’t see anything special about the game.
Firstly the story line isn’t very deep at all, and the methods they use to get the story across, the short bits of conversation with resistence parties, doesn’t grab me and pull me in as much as it leads me to stop caring about the story and just want to go shooting Nazis in the streets again.
Also the game’s main character B.J.’s look and demeanor remainds me too much of serious Sam for me to take him or his mission seriously.
The bags of gold and intel one can collect has very little to do with one’s actual gameplay and how the game progresses which makes one feel that they were placed there as a gimmick to add some artificial depth to the game and to satisfy fans of the origional game that bought it hoping that there would be secret passages to move through and explore like there was in the first game. Unlike the obviously marked passages of this new title.
The graphics could be a lot better, the rubber look one gets from all the skin and clothing in the game isn’t appealing and once again as far as other new FPSs go doesn’t compare very well.
Gameplay is pretty smooth and I couldn’t see amny bugs in the game thus far but it does get a bit repetitive shooting the same enemies over and over again that just respawn at the same places after every mission which, like so many other games, makes you fell like you’re just playing the game to get from the one boss to another to get a challenge.
Posted On
Sep 07, 2009Posted By
CommaQI agree. The attempt to create a less linear game is noticable but for this to be more of a feature I believe that its important to “force” more of the story onto the player and give a perk for further mission because you have gone through the effort of doing a side quest. (like a big gun…) All aside, great feedback…. thanks.
Posted On
Sep 09, 2009Posted By
itsmufinzzthis game is soooooo cool
Posted On
Sep 09, 2009Posted By
CommaQThis might be a minor problem, more a problem I have with the game, but I get the feeling that the crosshair in the game is not so spot on… It ends up being more of a general indication of where those head popping bundels of fun will be traveling.
Posted On
Sep 10, 2009Posted By
Geoff BurrowsThat’s true. It’s bullet-spread; most FPSes have it. If you upgrade your weapons with barrel rifling, it seriously enhances the accuracy and reduces bullet spread.
It’s the trade-off: shoot from the hip quicker but less accurately, or take your time to aim down the sights for improved accuracy.
Posted On
Sep 11, 2009Posted By
Matthew ViceI really, really like this one, I must say. It’s linear just non-linear enough to be more interesting than a standard scripted shooter. I can’t quite believe how much I love going through the town, gunning down ever-tougher enemies on my way to my next mission. It’s great. And the weapons are kickass, especially with the upgrades.
I didn’t have any problem with the aiming of the weapons myself. Almost all FPSes have a spread… and they have for like… I dunno… the past decade? The day’s of a bullet going exactly where into the middle of your crosshair are long gone.