In a recent interview with the online Computer and Videogames magazine, the developers of the upcoming Final Fantasy XIV revealed some of their plans to make the game more accessible. For those who don’t know, Final Fantasy XIV is not quite the next logical step in the series, rather, it’s an online MMORPG like Final Fantasy XI. The problem with Final Fantasy XI, for PS2 users at least, was that the game required special broadband adapters, hard drives and accounts to be bought separately. Naturally, not every PS2 owner was willing to go through this in order to play the game, so its appeal was limited.

However, the PS3, with its built-in internet connectivity and readily-available hard drive space, not to mention free access to the Playstation Network, already make Final Fantasy XIV a more appealing prospect. In addition to this, FFXIV will allow the player to adventure much more freely, as opposed to FFXI, where the tough monsters necessitated party-adventuring more often than not. There will still be some quests that require players to band together to take down large monsters, but they will be fewer and further between. Also, instead of sticking players to a single class, players will be able to advance their skills in a “job” system, like the ones in FFII and FFX2. That means that you can switch between classes at will if you find that you require certain skills to make it through a particular section, or just want to give your team mates some kind of support they may be lacking.

If you’re interested in this, check out the full C&VG article here for more details.

Hmmm, big, strong damage-sponge, long-ranged pecker, or physically-weak magic-user? Which to pick? No matter how creative they claim to be, it's always the same thing.

Hmmm, big, strong damage-sponge, long-ranged pecker, or physically-weak magic-user? Which to pick? No matter how creative they claim to be, it's always the same thing.