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Review: Soul Calibur: Broken Destiny

Developer: Namco
Publisher: Ubisoft
Platforms: PSP
Website: soulcalibur.uk.ubi.com

I can quite clearly recall the last time I was this amazed by a Soul Calibur game, and that was when the first Soul Calibur was released on the Dreamcast, back in ’99, which was an unbelievable visual upgrade from the arcade version. Well, I felt a slight twinge of similar amazed excitement when I played Soul Calibur: Broken Destiny on the PSP — not because the game was a huge visual improvement over other versions, which would be impossible, but because I couldn’t believe how closely this PSP port resembles its high-powered PS3 cousin.

SC01Without closer inspection, it’s quite easy to believe that you’re seeing Soul Calibur IV on a smaller screen. But if you want to whip out the magnifying glass and nitpick, then you’ll notice that the character models are less complex, the textures are not quite as sharp, and some other PS3 bling has been omitted or faked — but if such things bother you, you really shouldn’t even own a PSP. These gorgeous visuals are accompanied by the beautiful audio from the PS3 version too, with crisp, clear sound effects — especially the clang of steel on steel and all of the character’s dialogue. Nothing has been sacrificed.

SC04Stunning presentation aside, how does it play? “Fantastically” would be my answer, and this is coming from a hardcore fighting fan who demands perfection. The game runs at a blazing framerate and the controls are tight and responsive. The entire crew from Soul Calibur IV (minus the Star Wars characters) are in there with all their moves intact, and they’re joined by two new characters: Dampierre and Kratos. Dampierre is the most interesting, and fights with two hidden daggers strapped to his wrists. He’s funny but difficult to use effectively unless you’re good at follow-ups and able to watch his selection of random moves and react accordingly. Kratos is a monster, which is only fitting, and he can chain together some crazy special moves from the God of War series to drain his opponent’s energy without them being able to do anything about it.

If you fancy doing so, you can customise each of the characters in the game with different outfits and weapons, or create your own character from the ground up. There have been some complaints about the lack of a lengthy campaign mode in the PSP version of the game, but I have a hard time seeing that as a bad thing — maybe I’m just too focused on the core game. Considering that portable games are usually made to require less of a time investment, it was probably a conscious design decision. If it’s important to you, there is a short campaign mode of sorts called The Gauntlet, and some Trials with special conditions that players must meet in order to unlock new outfit pieces.

With Soul Calibur: Broken Destiny and Tekken 6, the PSP has been pretty-well provided for in the versus fighting genre this festive season. Now it’s just down to personal taste as to which one you’ll buy. I’d suggest both.SC-bottom-line

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Comments

avatar
Posted On
Jan 03, 2010
Posted By
Miktar Dracon

Something worth noting, is that the ad-hoc multi player (1 vs 1), is very laggy, no matter what. It’s an odd blemish on an otherwise sterling Soul Calibur title. It actually has, in my opinion, a better single-player mode than Soul Calibur IV, and it’s stunning for teaching newcomers the finer points of the combat system as you have to successfully pull off a required move in each battle, to progress.

Dampierre is probably the best new character SC has seen in years, especially considering how broken the “special guest” characters have been (Spawn, Link, Yoda, Darth, Apprentice, etc). Kratos is by far the least broken of the guest characters, and not as powerful as he looks but still remarkably potent.

avatar
Posted On
Jan 04, 2010
Posted By
Matthew Vice

I honestly wonder how Namco messed up the versus play. I mean, they’ve gotten it right in the past.

I agree with you about the single-player mode, but it doesn’t hold a candle to the awesome training mode in Soul Calibur III, in my opinion. Now that was comprehensive and really did teach players everything they needed to know.

I love Dampierre to bits, not least of all because he actually has a stun move from which he can actually throw afterwards. The one where he slides on his knee and stabs rapidly. Very good move that – especially because he’ll randomly fall on his face while attempting it. I also like his A+B move because it has so many potential followups.

Kratos’s main power comes from his crazy God of War moves. If you can’t master those, he’s not much more than an average speed character with a high damage output. But if you can master that frickin’ combo the CPU likes to use, the one which ends with Poseidon’s Rage… ouch. And that other one where he does that huge air combo with the Icarus Wings ending in that knee drop.

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