Been wondering how well StarCraft II has been selling in the month that has passed since its release? We all know that the game sold over a million copies within 24 hours of it hitting store shelves, making it the fastest-selling PC game of 2010 from day one. It then went on to hit the 1.5-million mark in its first 48 hours of availability. Everybody knew the PC-only RTS was going to be insanely successful, so these monstrous sales figures came as no surprise.
Blizzard has now released the sales figures for the game’s first month. Just as a matter of interest, StarCraft II went on sale in North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Thailand, the Philippines, Taiwan, Hong Kong, and Macau on July 27. Since that day, three million copies have crash landed on the hard drives of PC gamers in those regions. Three million! Take that, piracy.
“We appreciate all the enthusiasm that players around the world have shown for StarCraft II,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it’s been gratifying to see how strongly the global community has already embraced the game.” Mr Morhaime seems pleased.
What makes this three million all the more incredible is the fact that this is a Blizzard game, which immediately means that this is just the start: StarCraft II will continue to sell many, many copies for many, many years and make everyone involved many, many beautiful moneys. They fully deserve it, because they made a damn fine game. If you don’t have it already, get it – you won’t be disappointed. Don’t believe me? Read the six-page, multi-writer review in this month’s issue of NAG, or check out NAG Online’s review here.