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Deus Ex campaign is how long?

Hey, so the new Deus Ex game is right around the corner – that’s exciting! If you’re not excited then you’re probably too young to have played the original back in 2000. Actually, now that I think about it, that wasn’t that long ago, so really you have no excuse not to be excited. Be excited damn it!

Seems people complain a lot about the length of single-player campaigns these days. Fortunately the team behind Deus Ex: Human Revolution is totally down with the idea of lengthy campaigns. It’ll take you around 25 hours to complete this one providing you don’t deviate from the main story missions.

Yowsers! That’s pretty lengthy, but the game’s art director, Jonathan Jacques-Belletete, says most people will take longer and 25 hours is probably the minimum. “In the playtests we’ve been doing at work we usually have people playing the game Monday morning to Friday night – they play from nine to five – and some of them don’t even finish it. The ones who do play it in 25 hours or so – that’s because they know that they’re limited. They do a few side-quests and they snoop around a little bit, but they mostly want to finish it.”

So, is that long enough for you?

Source: Eurogamer

  • AwesomeName

    25 hours? In n00b time that’s about 1/3 more…and that’s the minimum.

    I don’t complain much about the single player length, but it is a “pressing” problem. I played, for example, Dead Rising 2 about 4 times because of the content, yet Mafia 2 relied mostly on travelling from point A to point B to extend play time. Other games are just short in general, like Fable and Army of Two: The 40th Day. Some games are good, and you want to get the best experience for as long as possible the first time you play.

    • http://www.nag.co.za Geoff Burrows

      Travel time, man, it freaks me out that it’s included in estimated play times. It’s fine if you’re doing something, and I suppose random encounters tend to spice up travel, but I agree with you on Mafia 2. GTA goes a long way to alleviate that problem, in that driving is stupidly fun and often turns into its own activity.

      25 hours is a lofty goal for a modern game, especially one with the amount of replayability they’re promising in Deus Ex. If it’s 25 hours of repetitive grind then I’ll be disappointed. Dialogue will also obviously come into that total game time, so it better be good dialogue.

      • AwesomeName

        GTA really worked against the problem of travelling. Never gets any more staler then your lust for destruction, and as a gamer, that’s normally pretty high.

        We can all agree that InFamous’s travelling was pretty good considering you couldn’t drive. It’s always a constant jump, dive, grab, shoot, miss, duck, grab wire, ski, jump again deal, but the way it’s so entertaining is because it’s a good merge with Transportation and Open-World, and without the use of anything with wheels.

        Some games, in terms of poor dialogue, force the player(s) to sit through hours and hours of poor voice acting, as skipping them has been disabled. This is good for sales, as it makes the game seem longer, but horrible for reviews. The only solution is to have above average cut-scenes each time, with the option to skip them, that actually makes the game more enjoyable.

        Let’s just keep our thumbs crossed that the new Deus Ex would be using every second that they will be given well.

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