NAG Online > News > More Skyrim details emerge from the Bethesda forums

More Skyrim details emerge from the Bethesda forums

Todd Howard (Game Director for Skyrim), Bruce Nesmith (Lead Designer) and Matt Carofano (Lead Artist) were ever so kind enough to answer twenty-five question that fans posted on the Bethesda blog forums. Their answers shed a bit more light on up-coming, fantasy RPG time-sink, The Elder Scrolls V.

Instead of regurgitating the entire post here, we’ve picked out the most interesting bits and included them in this article. If you want to read the entire thing, then hit the source link at the bottom of the page and it’ll whisk you away to the Bethesda blog.

Alternatively, hit the jump to learn about crafting items, powering enchanted weapons, armour sets, NPC relationships, companions, voice-overs and PC-centric titbits.

Item crafting is a staple to the Elder Scrolls series and one that has seen a number of different takes across the various games. From the sounds of things, crafting tools will no longer be required but rather you’ll have to visit a blacksmith to make use of a forge, grindstone or smithing bench. The grindstone will allow you to upgrade your weapons; the higher your crafting skill, the better the improvement you’ll make. The same thing goes for armour but you’ll use the smithing bench. If you wish to make an entirely new item from raw materials then you’ll use the forge.

Soul gems will make a return in Skyrim as the means to powering your enchanted weapons. In Morrowind your enchanted weapons had a cool-down period before you could reuse them, but the Oblivion approach is the one set to make a return. Better start collecting those empty soul gems from the outset then. Enchanted armour effects are passive and always on.

Because Skyrim has a decidedly different aesthetic to previous Elder Scrolls titles, the armour sets have seen an overhaul. In Oblivion your armour was broken into a cuirass and greaves, or an upper and lower part. In Skyrim the two have been welded together so you’ll be picking up complete sets of armour. This, according to Lead Artist Carofano, was an aesthetic as well as rendering decision. A single piece better suited the Nordic style of armour, and with one piece to render instead of two, it freed up more rendering power for the team to utilise in increasing the amount of NPCs on the screen at any given time.

Speaking of NPCs, you’ll be able to make friends, take people on quests with you and even get married if you want to. If you have a house then your spouse will move in with you – we’re sure Molyneux approves. Any companions you take along with you, however, will not have their skills managed by you – your character is the only person you’ll be spending skill points on.

Your character will have a voice, but only for “grunts and shouts”. That voice will be different depending on your race and gender. Don’t expect to hear your character’s voice reading out your dialogue choice however.

Insofar as PC information goes, not much more was provided other than what we already expected. Skyrim will not benefit from a 64-bit OS but it will have better textures and higher resolutions available for people who have powerful rigs. Still no mention of whether or not Bethesda will be repeating Fallout 3 and integrating Games For Windows Live into Skyrim – hopefully they will so that us Achievement Whores can inflate our Gamerscore while ogling higher resolutions and fancier textures.

Source: Bethesda Forums

  • Nferno

    So basically, if I’m reading correctly – by combining the two armour pieces and making them as one, they’re effectively reducing player choice in armour stats and giving us….more NPCs? I can’t equip an NPC.

    Well, I could, but it’d be awkward.

  • http://www.themousetrap.co.za JamesDonaldson

    Less choice of armor, more random npcs no one cares about? What?

  • Matthew Vice

    Oy… You know, since Daggerfall, the Elder Scrolls games have been steadily increasing in graphical splendour but decreasing in complexity. I remember in Daggerfall, you could climb a building’s exterior wall and enter through a window. What ever happened to that kind of thinking?

    I was also disappointed that, in Oblivion, I could wear clothing, armour on top of that, and a robe on top of that like I could in Morrowind. So the ever-decreasing complexity of the games comes as no surprise to me. I’d like to visit Bethesda and punch a few of the decision makers in the face, that’s for sure.

    Although, from the footage I’ve seen, there are a few plus sides. For the first time, we get to take on massive creatures that are way bigger than a human. Previously, most creatures were more or less human sized or shaped. I like the look of the dual-wielding too – which is a first for the series. The new magic also looks interesting, what with the ability to project, say, continuous flames and stuff rather than spouting off one paffy firework after another.

    I just hope that the variety in ranged weapons makes a return. In Morrowind, we had throwing knives, darts, crossbows and bows. In Oblivion, we had only bows. Whoopee.

    • Matthew Vice

      I meant to say “couldn’t wear clothing” … etc… Typo.

  • http://www.nag.co.za Geoff Burrows

    “Still no mention of whether or not Bethesda will be repeating Fallout 3 and integrating Games For Windows Live into Skyrim – hopefully they will so that us Achievement Whores can inflate our Gamerscore while ogling higher resolutions and fancier textures.”

    I still feel like I’m cheating every time I get Gamerscore in a PC game. And now it happens on my phone too :P

    • Miklós Szecsei

      Honestly, I will squeal with glee if Skyrim goes GFWL. Come on PC Gamerscore! \o/

  • NicArcher

    As long as I don’t have to pay for any horse armour, I’m good.

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