NAG Online > News > Frostbite 2 Engine will power Mirror’s Edge 2

Frostbite 2 Engine will power Mirror’s Edge 2

Alright, let’s just clarify things here a little: there is still no official announcement that Mirror’s Edge 2 even exists. That being said, the game has been hinted at and insinuated dozens of times by various people from DICE and EA. It’s going to happen, which is bloody fantastic considering how amazing the first game was. It’s one of my favourites from this generation.

Now, according to the Official PlayStation Magazine, “the Frostbite 2 engine will pave the way for Mirror’s Edge 2 to make a free-running return”. This snippet of information is apparently doing the rounds with industry insiders. Take that source as you will.

For now regard this as hearsay, but here’s hoping it’s true because a new Mirror’s Edge running on the same engine that’s powering Battlefield 3 is just too mind-blowingly delightful. Hopefully it won’t lose the aesthetic that made the first game stand out so much; Mirror’s Edge had some of the best art direction seen this side of Okami. And that music! Man, I get goosebumps just thinking about it.

Source: CVG

  • Matthew Vice

    Excellent. Finally I found someone who holds Mirror’s Edge in the same high regard as me. Sure, it was short, sure, there wasn’t very much to do — but who cares? The experience is where it’s at, and Mirror’s Edge allowed us to experience stuff we’d only seen in movies to that point. I dunno, I guess gamers in general must be artistically dead inside to not feel the buckets of atmosphere and exhilaration the game exuded. The art design was also unique and interesting too.

    About the only thing I’d hope for is an improved combat system, because the one in the current game is… er… fiddly.

  • Miklós Szecsei

    Yeah, I honestly loved the hell out of this game. In fact I think I spent an entire 750 word column in NAG expressing my undying appreciation for the title a few years back.

  • Miktar

    I’d be happier if they removed combat entirely.

  • Matthew Vice

    Yep. I was still the editor of PlayTech when this game came out, so I gave it a full feature to try and get across the good points of it. We also go to interview the developers. (I wish I could have interviewed Rhianna Pratchett too).

    Anyway, I think the combat should stay in. I can see what they were tying to do — surprise enemy, grab his gun, shoot his friends, drop gun, keep going — the idea fitted with the whole Mirror’s Edge theme. Unfortunately, it just didn’t quite work like it was supposed to.


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