Nothing instils faith in your product like having your creative director up and leave your project, proclaiming his vision a “crazy endeavour” as he storms from the development office, slamming doors, punching holes in drywalls and kicking over wastepaper bins before laughing maniacally and hurling himself out the eighteenth story window while wearing a Spartan helmet. That last bit may have been slightly exaggerated. In fact, everything after “crazy endeavour” never happened, but I like to think it did because how amusing is that scene playing out in your head? I know right, it’s awesome!
Ryan Payton was the creative director working on developing the story and universe for the new Halo trilogy that kicks off with Halo 4. He had some ambitious plans for the second trilogy, but admitted: “the Halo I wanted to build was fundamentally different and I don’t think I had built enough credibility to see such a crazy endeavour through”.
This doesn’t mean that Payton thinks upcoming Halo 4 will suck though; it just means that he’s pretty much out-Haloed himself and feels a change in direction is due: “I think time is the most valuable thing we have and I’ve decided that I’m not going to waste one more day working on something that doesn’t speak to my values”.