“No,” says the movie studio, “it’s way too expensive and the R rating minimises our audience.”
“No,” says the once signed director, “I couldn’t find funding for it even though I made Pirates of the Caribbean.”
“No,” says the game’s lead designer, “we don’t have a need to get it made.”
That last one is exactly what BioShock lead designer, Ken Levine, actually said when asked about what was happening with the movie. That’s a total bummer.
Speaking to website IndustryGamers, Levine said that despite the project looking promising some months ago, the initial enthusiasm is deader than a harvested Little Sister. It basically comes down to there no longer being a need to see a film adaptation for BioShock.
“For us and for Take-Two, it’s really got to be something that will a) give the fans something that they want, and b) for those who don’t know BioShock, really introduce them to something that is consistent with the game, and is it going to be a good representation of the game.
There are differences between games and movies, no doubt, but the movie has to draw from the same DNA in terms of the world and the story beats. But you know, we don’t have a need to get it made.”
That’s probably because they’re all really busy wrapping up BioShock: Infinite, which is an acceptable excuse. You win this one, Levine, but only marginally. I’d still kick a rhino in the nuts to be able to see a Big Daddy in a movie.
For those wanting to expand their BioShock obsession, then I recommend giving the prequel novel a read. Come to think of it, the prequel novel, BioShock: Rapture, would make an awesome movie.