Well now, we haven’t done one of these posts in a while. Ordinarily the headline is a little longer, but with a game title like Everybody’s Gone to the Rapture, space was kind of limited. So what’s this bizarrely named game all about then? For a start, it’s by the same blokes who did that incredibly moody indie game Dear Esther; that’s right, the indie game that sold a bajillion copies over Steam and became profitable in less than six hours.

Dear Esther was very much a first-person story experience (you did little more than wonder around a deserted Hebridean island, albeit a stunningly immersive deserted Hebridean island) with very little actual gameplay. Everybody’s Gone to the Rapture will follow similar lines, but there will be a lot more interaction with objects, and a collection of six NPC characters.

The game’s pitch goes something like this: “If the world ended in a little village in Shropshire, it’d be inconvenient.” Yep, they pretty much had my full attention after I read that sentence.

The open world, first-person story game of Everybody’s Gone to the Rapture will be set on a pretty big piece of playing area. It’ll take you about 20 minutes to walk from one corner of the map to the diagonally opposite corner.

The game is designed to be played multiple times, and each “session” will be locked into 60 minutes. Within those 60 minutes you’re free to wonder around the massive world, interacting with objects and those six mysterious characters. Developer thechineseroom has yet to nail down exactly how these characters will be presented, but from the sounds of it, they’ll be pretty caught up in their daily lives. If you happen to interact with them, you might send them off in a different direction, thereby altering their final minutes before the apocalypse.

Oh yes! There’s an apocalypse as well, which means that each of the 60 minute game sessions will be the final hour of that world’s existence. How you influence the other characters, and how that changes their actions during that final hour, will be different each time.

It sounds like a seriously ambitious project, but it also sounds utterly intriguing. Website Beefjack got the scoop on the game’s first details, so be sure to check them out if you want to know more.

Source: Beefjack