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BioWare Montreal making new Mass Effect on Frostbite 2

Over on the official BioWare blog there’s an announcement by Yanick Roy, the studio head for BioWare Montreal. He’s revealed that his team has been assigned to handle the next game in the Mass Effect franchise, and that the whole shebang will be running on Frostbite 2 – the same engine that powers Battlefield 3 and the more recent Medal of Honor: Warfighter.

This is the first time that Yanick and the crew from Montreal will be handling a Mass Effect game in its entirety. They have, however, had a ton of experience in playing a part in the production of the previous games in the series. Yanick himself was the senior development director for the original Mass Effect. He also took part in the first half of production of Mass Effect 2 before being shipped off to Montreal to open and lead a new BioWare studio.

A lot of the team at Montreal are from the original Mass Effect team – not that that should matter because BioWare Montreal has already had their fair share of Mass Effect development responsibilities. They did half of the cinematics for Mass Effect 2 and built almost all of the N7 side missions. When it came to Mass Effect 3, the team at Montreal made the whole multiplayer portion, which was unbelievably good fun. More recently, the team has developed the upcoming “Omega” DLC for Mass Effect 3.

It would seem then that the next instalment in the Mass Effect franchise is in very good hands. Yanick was quick to remind fans that this won’t be another Mass Effect game in the Shepard story arc, but will instead explore new stories within the IP’s massive universe:

“…we are exploring new directions, both on the gameplay and story fronts. You can still expect the pillars the franchise is known for to be fully intact though, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”

Don’t expect much in the way of reveals and trailers for quite some time – BioWare Montreal is still in the process of making their team big enough in order to tackle a new Mass Effect game.

Source: BioWare Blog

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