Ugh, Assassin’s Creed III. I’m currently in a love-hate relationship with Ubisoft’s latest stabby outing. The “hate” part is 100% thanks to the buggy mess I find myself having to wade through before stumbling upon some enjoyable moments. Luckily, Ubisoft has done the right thing and admitted that the console versions have some serious issues, even after the sizable day one patch.
Speaking to fans during one of Reddit’s AMA (ask me anything) sessions, community manager for Assassin’s Creed III Gabe Graziani has confirmed that those of you waiting for the PC version will have a much smoother experience. When the PC version ships on 23 November, it “will include all of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible.”
A second update for the console versions should be hitting before the PC version is released. That is truly welcomed news.
More good news for PC users is that Assassin’s Creed III will have all sorts of juicy DirectX 11 features. These added features are part of the reason why the PC version has taken a little longer to bring to market. You can expect all the usual DX11 eye candy including tessellation and shader improvements. On top of that you’ll see considerably more detailed textures, some of which will be four times the size of their console counterparts.
Add to this the fact that Ubisoft has scrapped their horrendous DRM requirements for their PC releases, and you’re presented with a rather lovely sounding PC version of Assassin’s Creed III. I might be jealous.
If you missed Matthew’s Assassin’s Creed III review, you can check it out over here.