Oh man, this is awesome. Remember that resource exploit that cropped up shortly after Dead Space 3 launched in America? The glitch allowed players to farm randomly generated resources used to manufacture weapons in the game’s new weapon crafting system. You know, the same resources that EA is allowing people to pay real money for through microtransactions.
It turns out that EA totally intended for that “exploit” to be included in the game. Website Gamefront were the first people to post footage of the exploit, and since then EA has contacted them to explain that the apparent glitch was made on purpose.
“The resource-earning mechanic in Dead Space 3 is not a glitch,” said EA’s Jino Talens. “We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free.”
The statement implies that there are more areas where this sort of exploit can be found. It’ll be interesting to see how many get discovered over the course of the game. Naturally, EA took the opportunity to plug their microtransactions in the same statement:
“We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”
I’m not entirely convinced that I buy this whole “intentional exploit” angle that EA has going here. If you ask me, they saw the opportunity to counteract some of the more negative criticism the game has received due to the microtransactions, and they grabbed that opportunity with both hands. But maybe I’m just cynical and grumpy. Probably that.