destiny_concept_guardians

After being the subject of numerous leaks, Bungie and publisher Activision have finally, and officially, lifted the lid on Destiny – the next big thing from the people who brought us Halo. Aside from confirming the plethora of rumours, and dropping hints as to what the final game is all about, their recent press reveal hasn’t actually revealed that much. Thanks for nothing, leaks and rumours; you spoiled all the fun.

Everything in this leak has been confirmed. That’s not surprising considering Bungie admitted to the authenticity of those leaked documents shortly after they, umm, leaked.

Luckily there are some bits and pieces of new information, but nothing Earth-shattering. You play as a Guardian – soldiers who have unique abilities depending on what class you choose. Bungie didn’t elaborate on how many classes there will be, but three were revealed: the Hunter, the Warlock and the Titan.

destiny_character_types

Since the reveal, a press release has been fired out that provide a very brief overview of the whole experience. The most interesting part is how they try to explain that this isn’t an MMO, even though a persistent Internet connection is required:

Destiny combines Bungie’s trademark grand scope, sci-fi storytelling and adventures with visceral first-person action gaming that takes place in an unfolding, cinematic universe. Additionally, Destiny delivers a unique social gaming experience to consoles by offering players a connected, living world that they can explore, combined with vibrant social spaces where they can congregate and celebrate achievements, and share remarkable adventures grouped with friends or solo.”

In other words, the game takes place in a persistent universe that players can have an effect on, but Bungie didn’t go into specifics. From the sounds of it, you’ll stumble across public areas throughout your “single player campaign”. When that happens the server will connect you with another person who happens to be in that area as well. You two might meet up and decide that tackling the area together is a good idea. In that sense it sounds a little like the social elements found in Journey – you might find another person, you might not.

Or, in Activision CEO Eric Hirshberg’s own words: “Destiny is a world that evolves.  It is a world with wide boundaries that allows you to roam and explore. It is a world where, even in story mode, you could encounter other players on their own adventures.  And of course, it is a world that brings all of this together with the visceral, heart pounding immediacy of an expertly crafted first-person action title.  We are very excited to bring this ambitious, innovative and creative game to players around the world.”

How this is all going to work is yet to be revealed. Bungie has made a big deal about ensuring that the game is still your story, but it’s a story that can be impacted by other players. The specifics of this is yet to be revealed.

It’s still all a bit vague, but at least the information train is beginning to pull out of the station. Expect more via Bungie’s online development documentary, the first of which can be seen below.

Source: Kotaku