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During yesterday’s reveal of the new Xbox One console, Activision and Infinity Ward were on hand to unveil the next iteration of the Call of Duty franchise, Call of Duty: Ghosts. The game has been built on a brand new engine capable of pushing out next-gen graphics that are commensurate with the series’ biggest competition, EA’s Battlefield and Frostbite engine.

In Call of Duty: Ghosts, the US army has been shattered and the world’s most powerful military force has been reduced to almost nothing. Players will take on the role of a member of what’s left of the world’s Special Forces units. From the sounds of it, these leftover Special Forces units are the only ones left fighting and they’re horribly outnumbered. As such, they use every type of Special Forces training from all nations across the globe.

The game starts with an as yet unrevealed global event that decimates the USA, sending it into a sort of post-apocalypse state. Actual gameplay kicks off about 10-15 years after this catastrophic event. Infinity Ward is placing a lot of emphasis on the world being a character rather than just an area in which the game takes place.

Ghosts has a completely new set of characters with a new story world and plot penned by Stephen Gaghan (Traffic and Syriana). Infinity Ward aims to create a set of characters and squad mates that players become emotionally attached to. You’ll even get a dog as part of your squad; it’ll be able to sniff out explosives and protect you.

Call of Duty: Ghosts is coming out on 5 November 2013 on PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360 and Xbox One. It was also confirmed that all future DLC will be a timed exclusive on the Xbox consoles.

Source: Polygon Article 1 and Article 2

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