This nugget of interesting information is courtesy of an anonymous Microsoft employee who took to Reddit to take part in one of the website’s AMA sessions. Despite the fact that the powers that be at Reddit have verified this anonymous person’s claims of working at Microsoft as an app developer for the Xbox One, there’s no real way to know for sure. Basically, you’ll just have to trust the Reddit moderators on this one.
When asked what was considered to be the most under-appreciated aspect of the Xbox One, the supposed Microsoft employee pointed towards the company’s second iteration of their motion sensing Kinect camera.
“The majority of the masses care only about the console. Except that the success of the Kinect carries much more weight to us. The sensor costs almost as much as the console to make.”
It’s not really surprising that “the majority of the masses” only care about the actual console; the first iteration of Kinect didn’t exactly set the gaming world on fire when it came to practical applications in AAA games. The games that were made for Kinect were often unwieldy with their control schemes, and games that featured Kinect integration on top of traditional controls invariably did something dull like voice commands for menu navigation.
“The goal with having a Kinect ship with every Xbox is to guarantee to game developers if they implement Kinect features into their games, everyone who has an Xbox will be able to experience it. I often see people dismiss the Kinect instantly because they haven’t seen it work like I have. It is an integral part of the Xbox One experience.”
So with Microsoft pushing Kinect 2.0 with every Xbox One console sold, they’re hoping developers will begin integrating features into their games. For Xbox One exclusives this could yield some positive results.
Of course all of this is just a smokescreen on Microsoft’s behalf so that they can install Internet connected cameras into living rooms across the globe to be used as an elaborate marketing weapon. /tinfoilhatconspiracy
Source: Games Industry International