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Ubisoft’s side-scrolling RPG, Child of Light, hasn’t exactly received that much attention from us. A few days after the game was unveiled, Chris linked to the reveal trailer in his weekly recap; you can find that here. Still, Child of Light is yet to be crammed into its own article and thrust onto the pages on NAG Online. That is the most appalling of appalling oversights and something that is about to be rectified post-haste!

Child of Light is being put together by a large amount of the team that brought us Far Cry 3. Yeah, it’s a pretty radical departure from islands, mad men, hallucinogenics, guns and boobs. Look at it though – isn’t it just lovely? It’s made on the UbiArt Framework, which is the same engine powering the two recent Rayman games.

In Child of Light you play as Aurora: a little girl who is transported to a kingdom called Lemuria. There, an evil queen has stolen the sun, the moon, and the stars. It’s up to Aurora and her new friend Igniculus (a little ball of light) to battle shadowy foes in order to rescue Lumeria. Ubisoft fired out a new developer diary today; it details some of the design ethos and shows off the rather clever combat mechanic, which kind of reminds me of the ship battles from the “Kenway’s Fleet” portion of Assassin’s Creed IV: Black Flag. Check it out after the jump.