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And in today’s “shocking” new twist in the on-going saga that is the Call of Duty: Ghosts next-gen resolution kerfuffle, it has been revealed that in fact the PlayStation 4 version of the game requires a patch in order to run in native 1080p. It’s scandalous, I know. I’m not sure how this hasn’t made mainstream news yet; we’re pretty much dealing with a “gate” here; we have a CoDgate Scandal, even though that kind of makes it sound like fish-flavoured toothpaste.

Anyway! Eurogamer has now found out that the Call of Duty: Ghosts campaign runs in 720p on PlayStation 4. The multiplayer portion runs at full 1080p for some reason. This despite there being a big song and dance made about how the game runs in native 1080p on PlayStation 4 and at 720p on Xbox One.

In order for the campaign to be bumped up to native 1080p, Activision is issuing a patch for Call of Duty: Ghosts on PlayStation 4. According to a representative: “There was a configuration issue in the retail version on single-player mode only. This has been addressed with a day one software update. People will be able to download the day one update when PlayStation 4 launches in their territory and play at native 1080p.”

Meanwhile, in camp Xbox One, people will get to play Call of Duty: Ghosts in 720p, but at a more consistent 60 frames per second. Turns out the PlayStation 3 and PlayStation 4 versions of Ghosts suffer some frame rate dips when things get chaotic onscreen.

Source: Eurogamer