With the news that they will be the exclusive hardware developer for the next-gen consoles, as well as several announcements regarding their plans for PC, people have started watching AMD with a lot of interest.
One of the new developments in the PC industry is their new API, called Mantle. Mantle will allow developers to access graphics hardware more directly, which will remove many of the roadblocks that is keeping PC games from reaching their true potential. Last week AMD announced that three highly renowned developers have pledged their support for this API.
Cloud Imperium is currently developing the highly anticipated, and record-breaking new space sim Star Citizen.
“AMD’s Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API,” said Chris Roberts, the CEO of Cloud Imperium Games.
Eidos-Montreal is busy developing the new Thief, which is equally anticipated among many gamers.
“Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance,” said David Anfossi, the studio head of Eidos-Montréal. “Because of this, Mantle is one of the most important changes to PC graphics in many years.”
The other developer that also showed their support, Oxide Games, is designing their new “Nitrous” engine, specifically for 64-bit, multicore processors.
With all of this high-profile support for the new API, I am optimistically hoping that this could be the beginning of a renaissance for PC gaming. I believe that once more developers see the potential of this tool, that they will also back the new technology.