Oculus-Rift-on-grandma-tn1

Founder of Oculus VR, Palmer Luckey, believes the soon to be released consoles simply won’t be able to produce a virtual reality experience that is on par with PC. Rumours had begun to surface that the company’s head-mounted virtual reality kit was coming to PS4, but Luckey quickly dispelled these by stating that consoles cannot keep up with the rapidly-evolving nature of the VR hardware.

Luckey told TechRadar: “Consoles are too limited for what we want to do. We’re trying to make the best virtual reality device in the world and we want to continue to innovate and upgrade every year.” Clearly this makes sense as anyone who’s seen the technology in action (if you’re really desperate you can watch a terrible PewDiePie “Let’s Play”) can attest to the fact that the Oculus has a few…issues. Fixing these means it would be difficult to be locked to a specific spec in the manner that consoles are.

Luckey further stated that the Oculus Rift needs to be rendering at high resolutions at over 60 frames a second in 3D. “We’re seeing games that are already saying they’re gonna run in 720p on next gen so they can barely hit 60 in 2D,” he went on to comment. Add to this the fact that five years from now the technology running the VR experience on PC will most likely massively outstrip the consoles and it becomes difficult to see how the Oculus will make its way across.

While it isn’t entirely impossible that the Oculus Rift and other VR experiences will one day be optimised for console, for now the brick-to-head strapping activity seems to be a master race-only activity.

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