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PlayStation Now? Can I have it later too?


It’s been a long time coming, but finally Sony has revealed exactly what they’re going to be using those Gaikai minions for that they bought up back in July 2012. Gaikai was a streaming service that delivered games commonly found on the PC platform and streamed them to a variety of devices and the experience, though bandwidth-dependant, was largely good, especially when compared to competitor OnLive.

When Sony revealed their plans for the future of PlayStation in February 2013, Gaikai’s services were tentatively touted as a way to get around the backwards compatibility issues stemming from the switch to x86 processors on the PlayStation 4. All through the year, however, they were very quiet on the streaming front aside from Remote Play on the PlayStation Vita handheld.

The new service is called PlayStation Now and it’s going to have a closed beta starting at the end of January 2014. Sony says they’ll be able to offer the full roster of PlayStation, PlayStation 2 and PlayStation 3 titles on a range of devices, but will be initially rolling out the service for the PS Vita and their line of Sony Bravia televisions first.

But it doesn’t stop there. Sony wants to have the service working for a range of approved tablets and smartphones and will also enable the service on PS3 and PS4 later in 2014. Towards the end of the year the service should be going live, offering Sony’s in-house titles first, moving to older PS1 and PS2 titles later. Third party involvement hasn’t been detailed but it is a possibility.

Sony adds that they’re still in the planning and testing stages for the rollout, but they will be able to offer games to players on a per-title renting basis or through a flat rate per month, similar to Netflix’s business model.

The Last of Us on a Playstation Vita running through Playstation Now

The Last of Us on a Playstation Vita running through Playstation Now

At CES 2014 there was a demo of the service running on a Bravia TV and a Vita. The Verge and Destructoid both tested the service out, which was being delivered over a local Wi-Fi hotspot connected via CAT 6 cable to a server in another part of the building a good hundred metres away. The Verge played The Last of Us on the Bravia TV and noted that while there were visual artifacts in some areas in the game, the full experience was being delivered in 720p resolution with minimal lag.

It appears that the service will also run better if played on a device with a lower internal resolution, as Destructoid found when they played The Last of Us on the PS Vita and saw no graphical glitches or lag. The experience for them was better overall and they also tried out Puppeteer on the Bravia TV, also with no issues of  note.

One interesting thing that comes out of PlayStation Now, though, is completely latency-free multiplayer game syncing. Sony says that they’ve been testing how multiplayer gameplay in Journey works and it turns out that you can’t really make the distinction between someone playing it locally on a console or someone playing it online using PlayStation Now.

Are you hearing me, Sony? GIVE IT TO ME NAOW!! TAKE ALL MY MONIES!!

Sources: Playstation Blog, The Verge, Destructoid

Discuss this in the forums: Linky

  • Rick de Klerk

    The problem remains, at least for me, input latency. It’s all well and good talking about response times when you’re playing over a LAN; the real trick will be how well they manage users connecting over a wider range.

    Unless they’ve come up with something incredible, I’m not sure how they can possibly deal with the multitude of simultaneous inputs the user would be inputting when connecting to a server that may reside a few hundred kilometers away, then simultaneously relay the stream back to you, without latency becoming immediately apparent.

    OnLive continues to suffer from similar issues to this day, and they’ve had a much longer time to try and iron out the kinks.

    • Wesley Fick

      It’ll always be latent, that’s my guess, but Sony can find a way to reduce that by possibly pre-empting some button prompts or delaying the video feed to account for latency. Remote Play over Wi-Fi from a remote location would be a good indication of what people can expect from this service.

      OnLive is apparently bankrupt, so I don’t see them improving their services anytime soon, unless Microsoft buys them up.

      • Miktar Dracon

        There is no magical way to reduce input latency in this system. It will always be a matter of bandwidth, and server location.

  • Sierra53

    Another day, another reason to switch to Sony :( Now if only they would announce the next Halo for PS4, Id jump ship without a thought.


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