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Eidos Montreal lays off Thief dev staff

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In what has become a frequent trend in modern triple-A development, Kotaku is reporting that 27 employees from Eidos Montreal, the developers behind the new Thief, have been laid off.

The official statement from Square Enix, Eidos Montreal’s parent company, states this: “Yes it is true we’ve let 27 people go today, unfortunately it’s something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects.”

“It’s never a nice thing to do but we are genuinely trying to offer as much support as much as we can,” it continues. “We’re trying to re-locate as many people as possible into other roles here or at our other studios and we’ve been in touch several studios in Montreal to arrange a career day for those affected by this. We’re very thankful for all their hard work and we sincerely wish them well.”

While Eidos itself has been having a rough time — with an unannounced project being cancelled in late October of last year and less-than-glowing reviews for the new Thief even companies that have been hugely successful have been whittled down or shuttered, most recently the critically-acclaimed Irrational Games. With growing budgets and the rush to develop the next big thing, it’s a state of affairs that’s likely to continue.

Source: Kotaku

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  • http://dinosaur-signal.tumblr.com/ Miktar Dracon

    I love how it’s now become okay to fire at least 30 people after shipping a title, because “everyone else is doing it”.

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