NAG Online > News > Watch Dogs PC requirements have changed again!

Watch Dogs PC requirements have changed again!

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Previous rumors surrounding the release of Watch_Dogs on the PC platform had some insane hardware requirements attached to them and many people didn’t think it was possible at first that a game would require a quad-core processor by default. Ubisoft has always maintained that development of the game was started on the PC first and then ported over to other platforms but until this game falls into the hands of gamers and sites like Digital Foundry we won’t know if it’s really that well-optimised, or if it’ll be another crappy port. Still, follow me after the jump to gander at the hardware requirements.

Watch Dogs PC System Requirements

Recommended:

  • OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Eight core – Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 graphics card with 2 GB Video RAM – Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
  • DirectX: Version 11
  • Hard Drive: 25 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported video cards at time of release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel Iris Pro HD 5200

Minimum:

  • OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • Memory: 6 GB RAM
  • Graphics: DirectX 11 graphics card with 1 GB Video RAM – Nvidia Geforce GTX 460 or AMD Radeon HD 5770
  • DirectX: Version 11
  • Hard Drive: 25 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported video cards at time of release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel Iris Pro HD 5200

There are a few interesting tidbits – Windows XP isn’t supported (Yay!) while Vista is the oldest OS on the support list. If you’re not on a 64-bit OS or have DirectX 11 installed, you’re not going to be running this game. If you don’t have a directX11-compatible GPU, you’re not going to be running this game. Ubisoft’s list so far is pretty up-front with what kind of hardware will be required to experience Watch_Dogs properly.It might be a little overkill, but it’s better than the understatement that was the requirements on the back of the box for Crysis.

For the minimum requirements Ubisoft lists a quad-core Intel Q8400 or AMD Phenom X4 940. The modern equivalents of these processors are any of the hyper-threaded Core i3 chips as well as AMD’s A8/A10 quad-core APUs (considering the CPU cores on their own). I’m sceptical that the game actually requires the ability to simultaneously schedule four threads on a single processor, but I wouldn’t be surprised if this was the case. Rockstar’s GTA IV worked best if it was running on a triple-core processor.

GPU performance also seems to be a key concern for Ubisoft and what’s most likely happening is the game is using GPGPU and OpenCL to speed up the rendering process and extract more performance out of the hardware. However, something slightly less powerful than the Radeon HD5770 or the Geforce GTX460 should still be capable of good performance because Intel’s Iris Pro 5200 is only about as powerful as a desktop Geforce GT640.

Memory-wise this will be an interesting thing to investigate, although most gamers at this point should be running 8GB by default anyway. 4GB is the minimum acceptable baseline these days for OS useability and for making ALT-TAB less of a pain when you need to swap out of a game quickly.

But I’m pretty excited for the sole reason that the game is 64-bit only. More and more game developers are taking the initiative and pushing this requirement out with their products and I would love to see 32-bit executables bite the dust.

Source: Steam

  • Uberutang

    So a i5 2500k at 4.4 Ghz and SLI 670 should be ok?

    • El Capitan del Blade

      I don’t know man, that could be a bit tight… :P

    • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

      I don’t know, I think you need that extra 5.55555% boost from Haswell to see the game _really_ run nicely. Have you downloaded the R337 drivers yet?

  • http://www.rebeltech.co.za Rebel Tech

    All good here :)

  • http://www.mygaming.co.za Chris Kemp

    Eish, time for an upgrade.

  • DaxterZA

    Minimum 6GB ram, thats really steep ey….

  • Alec van Zyl

    Corei40 7770K running at 45ghz with 4GTX%$#@’s 90gb gddr6 ram 5tb SSD. I think this should suffice for the next 5 years or so

  • http://xelusprime.wix.com/ettiennev Xelus

    Sorry but those requirements are pretty unrealistic at best. We could barely get dual cores and quad cores to function properly within games now, and now all of a sudden you require and 8 core CPU.

    Sounds a bit fishy to me, as if though, someone hasn’t done proper optimizing of their game and/or engine. I have an FX8350, and 16gb ram, but it still sounds ridiculous to me to see a game out of nowhere requiring this hardware, apart from the fact that the game has been delayed how many times now, just helps with the suspicion.

    Going to be another game that will get a 15gb update on release day due to poor performance. Maybe I’m just over reacting but I can’t help but be skeptical about this. Sounds very fishy.

    • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

      I think an octo-core processor won’t be remotely necessary for the game for most people playing at 1080p but Ubisoft’s dev team may have decided to err on the side of caution, especially if any of them were paying attention during the GTA IV fiasco on the PC (which is terribly optimised).

      If you take a look at Crysis 3 on max graphics at 2560×1440, there’s a definite CPU bottleneck with just a four-core processor and the extra cores, even if they’re virtual ones, will help with the Havok physics calculations and so on. Crysis 3 is the best example of a well-threaded and well-developed game that taxes hardware properly to exploit all of the things the engine is tasked to do. if Ubi’s new engine used in Watch Dogs achieves the same level of technical ability and they are up to the task of optimising it properly, it could end up behaving in a similar way to Crysis 3.

      As for the 15GB comment, I also hope they don’t do that, especially for anyone on the Xbox One.

      • http://xelusprime.wix.com/ettiennev Xelus

        I hope for their sake they don’t do this. As much as I understand, “rather safe than sorry”. This little list of system requirements gives first impressions.

        If first impressions aren’t good, well then they can forget the rest. Immediately the assumption that many would make in this case would be, “crap, I can’t play the game then, oh well.” and they’ll forget about the game and move on. Not very good for marketing if you ask me.

  • cnfuz1on

    So a i5- 4670 3.40Ghz and a GTX 660 should be fine for the game to run smooth and look pretty?

    • http://www.facebook.com/pages/Wesley-Fick/184346154999538 Wesley Fick

      You’ll be more than ready for it :)

      • cnfuz1on

        I think i might start crying now :D

  • Byron Will-Noel

    Still steep…

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