watch_dogs_hack_screen

Previous rumors surrounding the release of Watch_Dogs on the PC platform had some insane hardware requirements attached to them and many people didn’t think it was possible at first that a game would require a quad-core processor by default. Ubisoft has always maintained that development of the game was started on the PC first and then ported over to other platforms but until this game falls into the hands of gamers and sites like Digital Foundry we won’t know if it’s really that well-optimised, or if it’ll be another crappy port. Still, follow me after the jump to gander at the hardware requirements.

Watch Dogs PC System Requirements

Recommended:

  • OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Eight core – Intel Core i7-3770 @3.5 GHz or AMD FX-8350 X8 @ 4 GHz
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 graphics card with 2 GB Video RAM – Nvidia Geforce GTX 560 ti or AMD Radeon HD 7850
  • DirectX: Version 11
  • Hard Drive: 25 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported video cards at time of release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel Iris Pro HD 5200

Minimum:

  • OS: Windows Vista (SP2), Windows 7 (SP1) or Windows 8 (Please note that we only support 64 bit OSs.)
  • Processor: Intel Core 2 Quad Q8400 @ 2.66Ghz or AMD Phenom II X4 940 @ 3.0Ghz
  • Memory: 6 GB RAM
  • Graphics: DirectX 11 graphics card with 1 GB Video RAM – Nvidia Geforce GTX 460 or AMD Radeon HD 5770
  • DirectX: Version 11
  • Hard Drive: 25 GB available space
  • Sound Card: DirectX 9.0c compatible sound card with latest drivers
  • Additional Notes: Broadband connection and service required for multiplayer mode. Supported video cards at time of release: nVidia GeForce GTX460 or better, GT500, GT600, GT700 series; AMD Radeon HD5850 or better, HD6000, HD7000, R7 and R9 series Intel Iris Pro HD 5200

There are a few interesting tidbits – Windows XP isn’t supported (Yay!) while Vista is the oldest OS on the support list. If you’re not on a 64-bit OS or have DirectX 11 installed, you’re not going to be running this game. If you don’t have a directX11-compatible GPU, you’re not going to be running this game. Ubisoft’s list so far is pretty up-front with what kind of hardware will be required to experience Watch_Dogs properly.It might be a little overkill, but it’s better than the understatement that was the requirements on the back of the box for Crysis.

For the minimum requirements Ubisoft lists a quad-core Intel Q8400 or AMD Phenom X4 940. The modern equivalents of these processors are any of the hyper-threaded Core i3 chips as well as AMD’s A8/A10 quad-core APUs (considering the CPU cores on their own). I’m sceptical that the game actually requires the ability to simultaneously schedule four threads on a single processor, but I wouldn’t be surprised if this was the case. Rockstar’s GTA IV worked best if it was running on a triple-core processor.

GPU performance also seems to be a key concern for Ubisoft and what’s most likely happening is the game is using GPGPU and OpenCL to speed up the rendering process and extract more performance out of the hardware. However, something slightly less powerful than the Radeon HD5770 or the Geforce GTX460 should still be capable of good performance because Intel’s Iris Pro 5200 is only about as powerful as a desktop Geforce GT640.

Memory-wise this will be an interesting thing to investigate, although most gamers at this point should be running 8GB by default anyway. 4GB is the minimum acceptable baseline these days for OS useability and for making ALT-TAB less of a pain when you need to swap out of a game quickly.

But I’m pretty excited for the sole reason that the game is 64-bit only. More and more game developers are taking the initiative and pushing this requirement out with their products and I would love to see 32-bit executables bite the dust.

Source: Steam