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Gran Turismo 7 will keep the standard cars! YAY!

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Gran Turismo 7 is in the works for the Playstation 4, but there are still some facets of the series that have been major gripes for me of late. One of those is the lawnmower-like sound of the cars (a problem since GT4 on the Playstation 2) and the amount of “standard” cars in GT5 and GT6. Standard cars are less detailed models available in the game that don’t take up as much drive space or memory as their “premium” counterparts.

Polyphony Digital’s aim is to keep the roster of standard cars inside GT7 and Kazunori Yamauchi says that there are perfectly valid reasons for their inclusion.

Speaking to Eurogamer at the Goodwood Festival of Speed, Yamauchi confirmed that not only would GT7 be the first in the series to lack a Prologue teaser, it would also not be trimming down the roster of cars to make space for premium models or other design details in the game, like advanced weather physics. Yamauchi is enthused about the game, but doesn’t expect it to be completed in 2014.

Perhaps this hints at a late expected 2015 launch, which gives the team time to get to grips with the more advanced version of the GT engine ported to the PS4.

“We are working on the title. I don’t think it’ll make this year!” said Yamauchi. “I think the quality of the sounds in Gran Turismo 6 will be improved, but most of the work will be done in Gran Turismo 7.”

Although some fantastic work has been done recently for GT6 in terms of stability updates and the free cars gifted as prizes for players participating in the Gran Turismo Vision challenges are very fun to drive, the issue of all the standard cars which are considered by many in the GT community to be “filler” will still be a thorn in the side of Polyphony Digital for some time.

“I doubt that we’ll be throwing away the standard cars,” said Yamauchi. “Each car has its own fans. So I think we’ll hang on to the archive. In the meanwhile, some of those cars we may be able to make into Premium cars as they become available – but basically we’re more focussed on increasing the number of premium cars.”

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Now, one possible reason for the inclusion is that many of the cars that are in the standard list simply aren’t available anymore. For example, the very rare Cizeta V16T in GT6 is still a standard car because there are only 20 of them in the world. If Polyphony Digital had to find and travel to the location of one for all their sound testing and photographic recording, it would be far too much of an expense for the car.

Others just don’t have a big enough following to warrant the extra expense. I like my Marcos Mini as much as the next guy, but they aren’t very popular worldwide or even in the GT community. Then there are boxes of crap like the Suzuki Wagon R RR 1998 that are there to please the Japanese fans who own those kinds of cars and use them every day.

It’s different for the likes of the Suzuki Cappuccino because it sees a very active community in racing leagues in Japan and other Asian countries and the car got the premium treatment and the rare “racing works mod” option. Personally, I’m still waiting for a premium version of the Toyota Supra RZ.

At the end of the day, though, it’s all about the driving experience. Having such a huge car list means that more people are pleased that they can find a car like the one they drive every day and have fun with it, rather than have something like 300 – 400 premium cars that are far out of the reach of most in real-life. We all like to dream big, but finding something a little closer to home is also welcome.

Source: Eurogamer

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