Two of EA’s biggest upcoming releases have been delayed. The ambitious, open-world Dragon Age: Inquisition was set to release in October of this year, but has been delayed by a month. It will now be releasing for us in South Africa on 21 November 2014. The delay, according to the game’s executive producer Mark Darrah, comes down to needing more time for polishing the experience.
“This last bit of time,” Darrah explained on the Dragon Age website, “is about polishing the experience we want you to see. Ensuring that our open spaces are as engaging as possible. Strengthening the emotional impact of the Hero’s choices. And ensuring the experience you get is the best it can be in the platform you choose to play on.”
It’s actually one of the rare occasions when a delay might be welcomed by many gamers – October was already crowded with massive releases, so spreading things out a bit certainly makes our wallets and free-time feel a little happier.
Joining in on the EA delays is upcoming Battlefield spinoff and city destruction simulator, Battlefield: Hardline. The Visceral Games developed title was due out sometime between September and October, but has been pushed back to “early 2015”.
This time the reason for the delay comes down to Visceral’s desire to add as much content and features as possible. DICE vice president Karl Magnus Troedsson explains (on the Battlefield blog) that the team at Visceral has taken the mountain of data and feedback gathered during the game’s post-E3 beta, and has “been poring over the data and feedback, and have already been putting a lot of it right into the game.”
Visceral is focusing on adding content and impriving the game in three key areas: multiplayer innovation, single-player story depth, and (thankfully) stability. That last one is key in light of the disastrous Battlefield 4 technical issues that have plagued the game since launch.
“We are doing all of this for one reason,” Troedsson said, “because we want Battlefield Hardline to be the best game it can be, and so that we can create the best environment for a smooth launch for our players.”