With Ubisoft’s The Crew scheduled for a November 2014 launch, it’s all systems go at Ubisoft to prep the game for release. But though it’s enjoyed several successful Alpha and Beta trials on various platforms, one niggling aspect of the PC betas were that the game is locked to 30 frames per second no matter what hardware you’re running. This smells more like the same tactics used in Need for Speed: Rivals and the reason probably is because the game’s physics engine is tied to the frame rate. More info after the jump.
A thread on the topic appeared on Ubisoft’s forums started by user SeemsLegit.jpg, who discovered the configuration files for the game and noticed that it was set to lock the frame rate at 30fps. Setting the frame rate and other settings to 60fps worked, but it wouldn’t go higher to 120fps or 144fps, both necessary frame limits for use with 120Hz or 144Hz monitors. In addition, bumping the cap to 60fps also changed the steering delay and made the cars in the game undriveable.
A community manager working for Ubisoft later replied that they were “aiming for 60fps on PC at launch. Our Beta build is still more performant at 30FPS, but you can expect to play at 60FPS on PC when the game is launched.”
“Right now the team is focusing on providing an optimal experience for all players. You can unlock it in the file you’ve found, but it may affect the game’s performances. Your call. :-)”
Later on in the thread, community manager Natchai Stappers chimed in with his reponse, which seems a little disingenuous.
“I’m not sure about the steering delay. Perhaps it’s the car you’re using (beginner cars?) or perhaps your pad drivers are at fault. Try reinstalling your pad drivers and see if that offers any solace. As for your microphone, I’m sure there are some windows settings that allow you to make sure your mic doesn’t get forced to 30%,” wrote Stappers.
“As for the people complaining about the artificial 30fps lock, you can see that there are ways users are unlocking more fps. We don’t officially support that…but ye… “
Later in the thread Stappers says that the dev team would allow a 60fps option on launch and “chemzero,” another community manager posts an official statement from the dev team:
“”The game will run in 1080p with 30 frames per second on Xbox One, PlayStation 4 and Xbox 360. For the PC version, we will offer the option to play with either 60 frames per second or 30 frames per second. That said, in order to provide a smooth experience for everyone during the closed beta on PC, we chose to lock the code on 30 frames per second.”
Knowing Ubisoft, this probably won’t happen. Locking the frame rate to 30fps allows them to push the game through quicker because they don’t have to optimise it for higher frame rates and graphical settings. I’m a lot more unsure about this game now than I was a month ago.