Need For Speed (2015) was recently revealed to the public by Electronic Arts and Ghost Games, and in the time between the announcement and today, fans of the long-running series have been itching for more details. Well, we didn’t have long to wait – a leak of the game’s launch date as well as some of the gameplay details happened via an early Xbox Store listing, which was promptly taken down once the internet saved the screenshots. Hit the jump for more.
UPDATE: The game’s listing remains on the Xbox Store, which you can find here. This was in all likelihood unintended, but now that the info is out there, Ghost Games might have just given in and resolved to leave things as they are.
If you’re seeing the news about another Need for Speed title for the first time, don’t worry – you can catch up on the announcement here. This is apparently a return to the roots of the series, mixing some of the elements of early installments in the franchise like Underground 2 with gameplay elements found in later titles in the series, like Most Wanted (2005) and Rivals, the most recent game to share the title.
Somehow, the game is classified in the Racing and Flying genre, which seems odd to me. The release date on the listing is 3 November 2015, which seems about right given that the game has been in development for about two years now.
The description sounds promising as well. It mentions that players will play through a “unique path” through the game’s story, with overlapping storylines from multiple characters. Previous games in the series only had you playing from the protagonists’s perspective (or not at all, in the case of Hot Pursuit, Most Wanted (2012) and the Shift titles), so it will be interesting to see how this is tackled. Many storylines in the series have felt tacked-on in the past, and it was one of the reasons why I didn’t enjoy Undercover as much as I could have.
There is also mention of five methods of earning “rep” throughout the game: Speed, Style, Build, Crew, and Outlaw. Speed seems to imply building up a car to just be fast. Style might focus on how good your car looks. Underground 2 had a ranking system for your cars according to a “visual rating”, and what it mostly did was increase the paybacks from getting your car onto the in-game magazine covers. Underground also had style points, but I can’t quite remember what those were for – leave a note in the comments if you do! Crew and Outlaw are really self-explanatory, but I’m not sure what Build entails. Perhaps there’s a method of buying up parts of a car to make something completely custom?
Finally, we now know the name of the fictional city that the game takes place in – Ventura Bay. It remains to be seen if Ghost Games allows this to fold back into the fictional universe what was created through the stories of Underground, Underground 2, Most Wanted (2005) and then Carbon, and I really, really hope that they do.