Kotaku has been told by alleged QA testers that Batman: Arkham Knight was, for months during development, a mess on PC. In fact these QA testers, who have remained anonymous for obvious reasons, claim that Warner Bros. had known the PC version was broken, but chose to ship the game regardless because the publisher felt the port was in an acceptable state.
“I will say that it’s pretty rich for WB to act like they had no idea the game was in such a horrible state,” Kotaku’s sources claim. “It’s been like this for months and all the problems we see now were the exact same, unchanged, almost a year ago.”
The disastrous PC port led to Warner Bros. suspending the sales of the game on Steam and in stores around the globe. According to Kotaku’s sources, however, it wasn’t just the PC version that suffered issues during testing: the console versions were a mess for a very long time, and that’s why the game was delayed all those months ago.
“Getting it to work on consoles was impossible for months. That’s part of why the game got delayed so many times, they [Rocksteady] were totally unprepared for how hard it was on next-gen consoles.”
“We reported literally thousands of bugs that were specific to the PC version relating to the frame rate,” continued the QA source. “All sorts of fucked up texture issues. The Batmobile in particular has always fucked things up on PC.”
It’s likely that this saga will continue for a weeks longer as more and more information regarding the abysmal PC version comes to light. There is still no ETA on when the PC version will be fixed and re-released, but the longer it takes the worse things get for Warner Bros. and Rocksteady. Even once it is fixed, you’ve got to ask yourself whether or not Warner Bros. deserves your money for a PC version; a question our own Chris Kemp has been asking himself as well.