Greeting NAGullos, and a Happy New Year to you all (except you, George, you know what you did). With New Years and all that good stuff happening, and with the site looking a little quiet in the downtime, I’ve decided to plop this piece here a little early as I won’t be at my PC over the weekend. Due to the lack of news I’ve collated everything into one block for an abridged version of TWIG. It’s the usual grab-bag of news and clips from the week, and in the spirit of the season I’m not even going to tell you what’s inside – you’ll have to unwrap it for yourself.
In spite of this being a video game website, it seems we’ve all unanimously decided that as a tribe of supergeeks, Star Wars is fair game.
As many of you probably know, JJ Abrams opted not to sit in the director’s chair for Episode VIII, taking on an Executive Producer role instead.
However, this week in an interview Force Awakens actor Greg Gunberg says after reading the script for the next film, he’s regretting it. According to Gunberg, Abrams said, “It’s so good, I wish I were making it.”
After the success of VII, Disney might be wishing the same thing. Instead, they’ve handed the film over to Rian Johnson, who has a pretty short resume for someone taking on such an important job. Making a splash with the indie hit Brick, since then Johnson has only done The Brothers Bloom and Looper, neither of which set the world on fire in my humble opinion.
He certainly has a tough act to follow, so let’s hope he does the apparently great script justice.
Far Cry Primal is shaping up to be pretty interesting – it’s cool to see the developers take a big franchise like that into a different direction, while keeping the core gameplay intact. I’m sticking the full trailer in here if you haven’t taken notice or seen much of the game yet.
According to Creative Director Jean-Cristophe Guyot, this game differs from previous entries in that, “It’s not war, but survival”. That sounds all good and well, but some info from the game’s ESRB rating indicates that this won’t exactly be a tamer game that prioritises exploring and hunting over mass murder.
I thought the protagonist might be depicted as a kind of Mesolithic everyman fighting to survive in a harsh world; a kind of Neanderthal Gordon Freeman. Perhaps not – check out this excerpt from the ESRB description:
“One cutscene depicts a character being held in a fire while screaming; another depicts Takkar tapping a hole in another character’s skull as the man screams. Some scenes depict corpses in various states of mutilation: heads and torsos on spikes; ears cut off and kept as trophies; headless bodies lying in pools of blood. Certain scenes or camera angles can depict male genitalia under garments or in shadows; some female characters are depicted topless. A handful of scenes depict characters engaged in sexual activity while clothed; grunts and short moans can be heard, though no explicit details are seen.”
The good news is it earned an M rating.
Battlefield 4 dropped one of the most insanely complicated Easter eggs I’ve ever seen this week, and once again I’m baffled that people manage to figure this crap out.
It starts with a lantern flashing morse code, moves to finding tiny little hidden buttons that all have to be pushed, then finding a button inside a tree (which has to be blown up), then solving puzzles, hidden keypads, recording and speeding-up slo-mo audio, going to a different server and waiting in a precise spot. Seriously.
Your reward is a special camo that was previously exclusive to the developers. Yay, I guess? Still, I do get a kick out of reading about these things, I’ll just never be the one actually doing it myself. Here’s a video of the whole crazy shenanigan.
People are getting pretty hyped about the Kickstarter-funded Amplitude, the modern reboot of a classic PS2 game.
Developer Harmonix have made a pretty cool announcement though – the game will include FreQ mode, which is essentially a reboot of Amplitude’s predecessor, FreQuency.
The main difference between the two is that Amplitude makes use of a flat track with lanes, while FreQuency had lanes going around an octagonal tunnel. According to Harmonix, there was much debate over which design made for better gameplay, and so they’ve included both. Nice.
The game will be launching on PS4 come January 5th. Check out this video to get accustomed.
Hey you know what The Witcher 3 needs? Better graphics, said no one ever. That hasn’t stopped enterprising modder Halk Hogan PL from creating The Witcher 3 HD Reworked, a texture pack that makes The Witcher 3 look just that little bit better.
Currently in version 2.0, Hogan wants to do even more textures but is torn between The Witcher 3 and moving on to Fallout 4. Decisions, decisions. The mod may affect performance on less beastly rigs, but Halk thinks you’ll be just fine. You can give it a try yourself by downloading it for free from The Witcher 3 Nexus. You can see how good it looks in this video:
Rain World is a Kickstarted indie that’s been making some waves with it’s oddly beautiful environments and intriguing gameplay. If you haven’t seen any of the game, it follows a “slugcat” through it’s travels in a dreary, grey environment which may not be worth surviving for.
It’s definitely worth your time, and this week a new seven-minute gameplay trailer was released, which I’ve embedded below.
We’ll finish things off with a tasty rumour. According to a “Microsoft blogger”, with “internal sources”, the makers of the green machine plan on launching a lightweight Xbox One next year, that will reportedly only play Windows Store games and compete with Apple TV.
This will come at a “much lower price point”. Well, I should hope so. To be honest, I find this news a little bit meh. When I opened up the “new lightweight Xbox One with much lower price point” headline, I was expecting a lot more. Competing with Apple TV is just not something I’m all that interested in, which leaves me wondering how low a price point this thing would need to generate interest.