Superhot-image-21969

Starting its life as an entry in the 2014 7DFPS (7 Day FPS) game jam, Superhot proved popular enough that its creators decided to run with the concept and nurture the game into a Complete Thing that you’ll soon be able to buy.

The premise is elegantly simple: time moves only when you do. When you stand still, the game crawls along at a super-syrupy pace; bullets and enemies move at a fraction of their usual speed, giving you time to do awesome action-poses and plan your next move. It’s incredibly stylish in motion, and the spot-colour aesthetic makes the whole thing even more alluring. Come see for yourself.

Nice, right? I played the original 7DFPS prototype and I remember thinking that the concept is brilliantly solid – the sort of thing that makes you wonder why nobody’s tried it before. I played it in my browser back when it was released, but Chrome’s bludgeoning of Unity’s web player means I can’t go back and play it again. Mostly because I’m too lazy to install Firefox to see if it works there. My laziness knows no bounds. Here, have this short description of the game:

“No regenerating health bars. No conveniently placed ammo drops. It’s just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.”

As you no doubt noticed in the video above, the game’s release date is February 25th on PC, and it’ll release a month after that on Xbox One. I’m excited to see what the dev team has done with the place. It must be quite magical, considering that it’s been nominated for a couple of IGF Awards, including the Seumas McNally Grand Prize.

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