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There’s no way The Church in the Darkness wasn’t going to instantly catch my eye. On the surface it may not look like all that much, but its premise is wonderfully unique. Just read this description: “The Church in the Darkness is a top-down action-infiltration game set inside a cult in the 1970s, where the story changes every time you play.”

Yup. That’s the unmistakable taste of intrigue and delicious potential right there.

The game’s inspired by real-life events and sees Rebecca and Isaac Walker, co-leaders of a group known as The Collective Justice Mission, leading their flock to South America to found Freedom Town and forever denounce their “oppressors” back home. You play as Vic, a former law enforcement officer whose nephew is a member of the cult. You resolve to infiltrate Freedom Town by any means necessary to discover what’s become of your sister’s son. “But life in Freedom Town may not be what it seems,” reads the press release. SPOOKY.

The game’s played from a top-down perspective and promises to be impressively open-ended. With each playthrough Freedom Town changes, adjusting characters’ personalities and weaving an entirely different narrative to what you may have experienced on previous runs. You’ll have to use any means necessary to locate your nephew and discover the truth, either by employing stealth and non-lethal methods to reach your goal, or simply grabbing a gun and making a big ol’ mess to get what you want.

Given its unique hook, I’m really keen to see where this one goes. As an added bonus, Rebecca and Isaac are voiced by Ellen McLain (GLaDOS from Portal) and John Patrick Lowrie (Team Fortress 2′s sniper). The Church in the Darkness is due out early next year for PC, PS4 and Xbox One.

I’ve got five bucks says Jon Hamm is behind it all.