Everything-image-8907123

You may remember that back in 2014 there was a great big fuss made about a game called Mountain, in which you play as a mountain. Or, at least, it simulates what life would be like if you were a cosmic mountain that’s occasionally struck by a variety of bizarre objects. However you choose to define it, many, many people were quite taken with Mountain‘s completely relaxing atmosphere and abundant uniqueness.

Its creator, artist David O’Reilly, has teamed up with Double Fine Productions and programmer Damien DiFede to create Everything. And as the name suggests, in it you’ll get to play as everything. They call it a “consciousness simulator”. Confused? Me too!

In essence, anything in Everything is a playable character. In an attempt to let you experience the game’s world from every possible perspective, you’re able to assume control of any object in the game. “In other words, there is no distinction between you and the world, or between a level and a character,” says O’Reilly in a post on the PlayStation Blog. “All these things experience and interact with the world differently.”

It certainly sounds interesting, if a little difficult to wrap my head around. And that trailer doesn’t offer any real clarity either, only more questions. O’Reilly explains that because of the game’s unique premise, he’s had to design levels differently, in such a way that in Everything they “treat objects more like ecosystems, and slightly closer to how they would be in nature”.

At the moment, the game is set for release sometime in the future as a PS4 exclusive. We’re told that it’s a timed exclusive, so I imagine it’ll at least land on PC at some point, but possibly on other platforms as well. I feel I should leave one final quote from O’Reilly about the game here, in the hopes that maybe things will become slightly clearer for you than they currently are for me:

Everything is a game about the things we see, their relationships, and their points of view. In this context, things are how we separate reality so we can understand it and talk about it with each other. It sounds obvious, but people have been arguing about what things are since the dawn of time. This was the subject of my last game Mountain, and Everything explores this idea and more in much greater depth, and in a much more fun way.”