In an article over on Eurogamer, it’s been revealed that Watch_Dogs 2 won’t feature towers that unlock more of the map. This has been a staple of Ubisoft’s open-world games for some time and has often been criticised. That’s not all that’s changing in the hack-’em-up sequel either.
Eurogamer’s interview with Jonathan Morin, creative director of Watch_Dogs 1 and 2, discusses changes to the game’s progression system. Instead of activating points of interest and unlocking missions and activities (like in Watch_Dogs, or the Assassin’s Creed and Far Cry series), new missions are unlocked by collecting DedSec followers. The followers function like experience points and make more sense from a narrative standpoint. The more followers you have, the greater your network of information.
Morin also mentions that “you can barely touch story” and still finish the campaign. According to Eurogamer, reaching one of three milestones finishes the storyline, and these endings can be achieved almost entirely through free-roam and co-op.
Watch_Dogs 2 is shaping up to be more lively and bombastic than the original. It launches for PC, PS4 and XBO on November 15 2016.