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Reps from three of the gaming industry’s biggest publishers have decided that Microsoft and Sony’s mid-generation console reboots are a SUPER GOOD THING because REASONS.

“I actually see it more as an incredibly positive evolution of the business strategy for players and for our industry and definitely for EA. The idea that we would potentially not have an end of cycle and a beginning of cycle I think is a positive place for our industry to be and for all of the commercial partners as well as players,” EA global publishing chief Laura Miele told GamesIndustry. “So we’re thrilled with these announcements. We’re thrilled with the evolution. We’re thrilled with what Sony’s doing, what Microsoft’s doing and we think it’s phenomenal. I think that is good for players. It’ll be great for us as a publisher about how they’re treating it.”

Ubisoft EMEA boss Alain Corre also explained that the updated hardware won’t split up communities and development teams like a whole new generation of consoles would, because games will be compatible on both platforms.

“Each time there’s a new machine with more memory then our creators are able to bring something new and fresh and innovate, and that’s exciting for our fans who always want to be surprised. So the fact that Microsoft announced that they want to move forward to push the boundaries of technology again is fantastic news,” he added. “Our creators want to go to the limit of technology to make the best games they can… so the games will be better in the years to come which is fantastic for this industry. And at Ubisoft, it’s also in our DNA to be [supportive] early on with new technology. We like taking some risks in that respect… We believe in new technology and breaking the frontiers and potentially attracting new fans and gamers into our ecosystem and into our brands.”

Taking a similarly practical position, Take-Two CEO Strauss Zelnick emphasised the improved cohension between platforms featuring “common development architecture now that’s essentially a PC architecture”, eliminating the previous hassle of simultaneous development for multiple, entirely different platforms.

“It would be very good for us obviously. To have a landscape…where you put a game out and you don’t worry about it,” he said. “The same way that when you make a television show you don’t ask yourself ‘what monitor is this going to play on?’ It could play on a 1964 colour television or it could play on a brand-new 4K television, but you’re still going to make a good television show.”

Project Scorpio is scheduled to drop sometime in 2017, and while the PS4 Neo doesn’t have a launch date, software that supports the new hardware will be out in October already – around the same time that PlayStation VR is expected.

 

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