Pokemon-Go

Sometime last year we reported on the development of Pokémon GO, a free-to-play mobile game where you gotta’ catch ’em all. The game allowed players to wander about outside and catch Pokémon in augmented reality via their smartphones. I’ve been excited about it ever since, and now the game is out in Australia and New Zealand.

Available on Android and iOS devices, Pokémon GO is sitting on a four-star rating based on nearly 1,300 ratings. Although it can’t be played here yet, the store pages give us some information and details. For one, microtransactions range from R18,99 to R1999,99, and these are used to purchase in-game currency called “PokéCoins”. These and other items can be bought at “PokéStops”, which correspond to real-world points of interest, like museums, monuments, or art galleries.

Gameplay descriptions make it sound as thought Pokémon GO is deviating from the traditional formula. It doesn’t mention battling wild Pokémon to capture them, just throwing your Poké Ball and hoping. The game also prompts players to join one of three teams, which compete to beat gyms and claim glory. Pokémon can also be assigned to a Gym to challenge newcomers, setting up a kind of asynchronous multiplayer.

GO 3

So far, most of the complaints stem from device incompatibility, particularly with Android 7.0, and others complain that it’s not a 1:1 recreation of the original playstyles. We’ll have to wait and see how the game ends up playing when it launches worldwide, which is sometime this month according to Polygon.

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