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Gears of War 4 is vreeming out in October, and over on PC, it’s packing more heat than a Lambent Corpser. In heat. That’s, like, double the heat. Actually, do Corpsers even go into heat? They probably lay eggs. I mean, they’re sort of… spidery. But what if they don’t, and they give birth to Wretches instead? We don’t know where Wretches come from. Maybe, at six months or whatever, Wretches spin themselves into a cocoon, and re-emerge, six months after that, as Corpsers. And then, six months later, they spin themselves a new cocoon, and another six months later, they re-re-emerge as Brumaks. Or Berserkers. Or ammo crates. That’s why there are so many of them, just randomly all over the place.

It doesn’t matter.

The point is that this version of the game will feature an unlocked framerate, custom control schemes, support for 4K textures, and much more, developer The Coalition has confirmed.

NICE.

“Our focus on PC is to deliver a highly optimised, customisable experience first and foremost,” technical director Mike Rayner told Eurogamer. “Support for v-sync tearing has recently come to UWP [Universal Windows Platform] and we will be able to offer proper unlocked frame-rate support that gamers expect on day one. With Unreal Engine 4 and our own custom modifications, we can take much better advantage of multiple CPU cores, alleviating the game from being CPU-bound and allowing more room for the GPU to shine with enhanced visual quality or higher framerates. Single-player will not be locked to 30fps on PC.”

Some of the other things on the studio’s to-do list include:

  • Dynamic resolution support (any resolution will be supported with a sensible dynamic field of view – including ultra-wide).
  • Increased texture resolution (up to 4K resolution for select texture groups).
  • A benchmark mode.
  • Full keyboard/mouse input remapping (including cover/run and roll split).
  • Far more comprehensive video settings

“Today we sit at 28 different settings and we’re thinking of ways to add more for people to really have full control,” Rayner added. “Along with more settings, we’re putting extra time into making it clear what impact a setting will have on GPU/CPU/VRAM so there is a clear correlation between a setting change and its performance impact.”

Gears of War 4 is one of the first of Microsoft’s “Play Anywhere” initiative titles, which bundles both the Windows 10 PC and Xbox One versions of the game in one convenient purchase. The series has a somewhat ignominious reputation on PC, though, as previous releases of the original game and the Gears of War: Ultimate Edition revamp have been, uh, temperamental. I guess we’ll have to wait and see how this one turns out when it emerges from its own cocoon.

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