event zero

If we’ve learned anything about interstellar spaceship technology, it’s that onboard AIs are unpredictable, sometimes temperamental, and probably homicidal. So that’s why, in Ocelot Society’s Event[0], the spaceship is maintained by an AI named Kaizen, “capable of procedurally generating over two million lines of dialogue”, and presumably an unlimited number of life support system and airlock malfunctions. What could go wrong? Everything. That’s the whole point.

I mean, I know my first interaction would totally be to ask Kaizen, “So, can I call you HAL?” I can’t even help myself.

Event[o] is a first-person “narrative exploration game”, according to its Steam blurb, in which “you must build a relationship with a lonely spaceship computer to get home” by actually talking to it with proper sentences like one of those old school text adventures. Or Dr Sbaitso.

“As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.”

It’s out on PC and Mac in September.