One of the most popular exhibits at rAge 2016 was the Injustice 2 stand. I say exhibits because the recently announced fighter was a hands-off presentation only, so expo goers had to settle for just seeing the game in action. After catching one of these shows, it’s clear that the game will be adding some worthy changes to the formula, while remaining familiar. Hit the jump for more.

In case you know nothing about it, Injustice 2 is the sequel to Injustice: Gods Among Us, a 2013 fighting game featuring a chunk of the DC Comics roster. Judging by the announcement trailer and promotional artwork, the sequel will pit Batman against The Flash for… reasons.

The presentation started off with a quick look at some newcomers to the Injustice roster, namely Gorilla Grodd, Atrocitus, and Supergirl. From there, a match between Batman and Grodd commenced, showing off a fighting system largely unchanged from the first title. Batman’s moveset has been updated, but the supermoves, level transitions, and power struggles all remain. Another great holdover is the amount of personality in the fighters; pre-fight banter is specific between the two fighters, and they’ll fling taunts and spout quips all throughout. Just like in the previous game, certain elements of the arena can be interacted with. Nimble characters, like Batman, can leap off objects to escape, or trigger traps, while superpowered characters, like Grodd, instead throw those objects offensively.


The game’s tagline is “Every Battle Defines You”, and this is expressed through the new levelling and loot systems. After a battle, each combatant receives new equipment, such as gauntlets, helmets, or battle-pants. These have an RPG-like impact on stats, boosting some attacks, or providing buffs, and will steer the development of your fighting style. For example, if you want to specialise in environmental damage, you can trick-out your favorite fighter in the corresponding outfit. It wasn’t revealed how much of an impact this system will have on competitive play, but recognising an opponent’s playstyle based on their fashion could be an interesting component of the metagame.

The presentation ended with a bang, as Superman pummelled Atrocitus into the ground. It looks to have as much potential as the last one to be both a good fighting game, and a good superhero game. The collectible equipment should add massive replay value, and the fighting system looks updated enough to accommodate the new additions. Injustice 2 is launching for PS4 and Xbox One, at an unannounced date in 2017.

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