evolve-monster

Evolve is done… evolving. Anybody? No. Okay. But developer Turtle Rock Studios has announced that they’ve shut down ongoing development of the game, and that’s that.

“We had huge aspirations for Evolve, and while we got to spend five and a half awesome years on planet Shear with a ragtag group of Planet Tamers and fearsome Monsters, it still doesn’t feel like enough – we were hungry for more but unfortunately today is the last day that Turtle Rock Studios can work on Evolve,” explained company bosses Phil Robb and Chris Ashton.

“This is the life of AAA game developers who aren’t self-funded and don’t own their own IP. We don’t get to make the call. We all know that going in but we still sign the dotted line because we love what we do. We are happy to have gotten the opportunity to do something risky, something new and innovative.”

Despite generally okay reviews, players were not entirely convinced about its questionable (and expensive) DLC scheme, and back in July, Evolve was repackaged as a free-to-play game – which everybody knows is game industry code for “probable imminent implosion”. And so it was, apparently.

In its own announcement, publisher 2K Games added that online server support for Evolve Stage 2 on PC will continue for now, and that a console launch is still a thing that could happen (… but probably won’t).

“Today, Turtle Rock finishes development on the project and begins to transition day-to-day server operation to 2K, as we take the operation of the Evolve franchise fully in-house,” reads the update.

Evolve Stage 2 will continue to be free-to-play on PC and players can expect the in-game experience to remain the same, as we continue to experiment with the business model. We’ll also continue to evaluate the possibility of bringing the Stage 2 experience to consoles in the future, though right now our focus is on bringing in new players and maintaining the game’s audience on PC.”

Boo.

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