… But there’s still no real explanation for what exactly happened. What we do know is that, this week, Microsoft decided to dump the game after four years in development – but according to some anonymous sources over on Eurogamer, there was ongoing drama between the publisher and PlatinumGames, and even in the Japanese developer’s studio. Now, PlatinumGames boss Kenichi Sato and Scalebound designer Hideki Kamiya have made public apologies about the game’s cancellation, but both guys are promising to make up for it with future projects.
“We are very disappointed things ended up this way, especially since we know many of our fans were looking forward to this game as much as we were,” explained Sato in an update on the company’s blog.
“Going forward, we will strive to continue delivering high-quality games to you, starting with NieR:Automata in March, and including products like GRANBLUE FANTASY Project Re:Link and LOST ORDER in the future.”
Meanwhile, Kamiya posted on Twitter that he’s “very sorry to everyone who was looking forward to this game“, and that “all I can do for you is to promise to keep delivering fun games“. He also denies that he’s taken time off for “mental health”. Uh. Okay.
Although PlatinumGames has previously generated some legit cult credibility with games like Bayonetta and The Wonderful 101, 2016 launches Star Fox Zero and Teenage Mutant Ninja Turtles: Mutants in Manhattan both bombed with critics.