Not.

Dean Hall’s “emergent narrative massively-multiplayer game” that was also “a game that’s not a game” and also-also the next game from the guy who dumped DayZ in the middle of development, is apparently floating dead in vacuum. In space, though, nobody can hear you scream “I told you so”.

Announced at Microsoft’s E3 2015 presser, Ion was the first game confirmed for Microsoft’s hot new Xbox Preview program for indie games. “Players will build, live in and inevitably die in huge floating galactic constructions,” the trailer promised, “as humanity makes its first steps colonising the universe.” Oooooh.

Now, according to a report over on Eurogamer, both Dean Hall’s RocketWerkz and collaborating studio Improbable have stopped development on the game.

Ion was initially conceived as a project for co-development between Improbable and RocketWerkz. A lot has changed since then. Dean Hall moved back to New Zealand from London, RocketWerkz has started work on a number of other games, and we have grown increasingly into a platform for games to be deployed on,” a rep from Improbable explained to Eurogamer.

“We can definitely say that Improbable is not currently working on Ion. However, we have not previously commented on and cannot now comment on RocketWerkz’ current or future plans.”

But nah, RocketWerkz is busy with other stuff too.

“We’re not actively working on Ion, no,” he told Eurogamer. “I am not involved in that, no. Nor is RocketWerkz studio in New Zealand.”

Can you tell I’m still pissed about DayZ? Because I’m still pissed about DayZ.