Somehow, despite even a design document heist and an inappropriately appropriate anarchist hacker extortion attempt, CD Projekt Red is keeping its ongoing development of Cyberpunk 2077 super secret. Almost no real info about the game has been revealed up to now, but in a recent video interview, original Cyberpunk 2020 designer confirmed that some aspects of the pen-and-paperware game will be preserved in the video game version, including its somewhat… unconventional character classes.
Unconventional for generic RPG stereotypes or even something like The Witcher, maybe, but perhaps not so unconventional in a neon-futuristic tech noir dystopia, I mean.
Talking to GameReactor, Mike Pondsmith explains that classes – or “roles”, in Cyberpunk 2020 – like rebel rockstar, rogue corporate executive, and investigative journalist are still options in CDPR’s game.
“I can tell you’re going to find some surprises about how we’ve done it and I think you’re really going to like it,” he says. “There’s a lot of subtlety going on there. Adam [Kiciński, CDPR boss] and I spent literally like a whole week messing with the ways of implementing that, so you get the most feel for your character.”
He wouldn’t elaborate much more than that, joking that there were “people waiting to kill him” if he did, but adds that “the vision is really pretty close to what I had in my head years ago. When they did the CGI trailer, I looked at it and said, ‘Oh my God, that’s like, perfect.'”
The trailer that’s now been out over four years. Jeez.
Game’s out on PC, Xbox One, and PS4 on dunno, whenever.