Apparently, perks or “Specializations-with-a-z” were present in the earlier Battlefield titles, but have fallen out of use in subsequent games. Now, I don’t remember those, but I do know that perks add an interesting element to other games like Call of Duty. Now over on Reddit, DICE has explained that “soon” they’ll be testing multiple specialisations in Battlefield 1‘s PC CTE (community test environment). These include seven “generic” specialisations that are available to all classes and two class-specific specialisations for each class. A list detailing all of those below.

All 15 of the specialisations will be unlocked for everyone playing on the CTE, but when implemented into the full game, “all players will start with 3 Specializations by default: Flak, Cover and Quick Regen”. Other specialisations will then be unlocked “via completion of new Service Assignments (coming to all players with the In the Name of the Tsar expansion)”. DICE adds that details about these assignments will be revealed at a later date.

Below is the full list of specialisations as listed in the post.

Generic:

  • Flak: Incoming damage from explosions is reduced by 15%
  • Cover: Incoming suppression is reduced by 25%
  • Quick Regen: Decrease time before Out of Combat Heal by 20%
  • Quick Unspot: Decrease length of time you are Spotted by 2 seconds
  • Bayonet Training: Bayonet charge lasts 1 second longer and recovers 1 second quicker
  • Hasty Retreat: Increase your maximum sprint speed by 10% whilst you are Suppressed
  • Camouflage: When moving slowly or stationary you are invisible to Spot Flares

Assault:

  • Juggernaut: Your Gas Mask also reduces explosive damage by 15% (does stack)
  • Controlled Demolition: TNT is now detonated sequentially

Medic:

  • Stimulant Syringe: Reviving an ally give you both a 20% sprint speed for 8 seconds (Does not stack)
  • Concealed Rescue: Downed Squad Mates within 20m drop smoke to cover their revival (40s cooldown)

Support:

  • Unbreakable: Incoming suppression is reduced by 75% when your Bipod is deployed
  • Pin Down: The Duration an enemy remains spotted is extended via Suppression

Scout:

  • Scapegoat: A decoy is automatically deployed when struck below 35 health by a distant enemy (30s cooldown)
  • Perimeter Alarm: When your Trip Mine is triggered enemies within 15m are marked on the mini-map

According to the blurb, these are just the start, as more specialisations are planned to be added in “future updates”. The game’s next expansion, In the Name of the Tsar is expected to launch sometime in September.