In response to the public drama about the game’s microtransaction system and economy, developer DICE has released an update for Star Wars: Battlefront 2 that significantly reduces the cost of hero unlocks before it even launches on Friday. Obvious altering-the-deal-pray-they-don’t-alter-it-further joke here.

“Today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader,” DICE executive producer John Wasilczyk explains. “Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed.”

This means that Luke Skywalker and Darth Vader will now cost 15,000 credits instead of 60,000 (!) to unlock, and the prices for Emperor Palpatine, Chewbacca, and Leia Organa have decreased from 40,000 credits to 10,000 each. Single-player campaign protagonist Iden Versio costs only 5000 credits, cut from 20,000. Sucks to be you if you’ve already paid to unlock them, though, because there’s nothing in there about refunds.

Over the weekend, a Reddit thread calculating the time required to unlock top-tier heroes at some 40 hours prompted instant internet outrage, resulting in the website’s most downvoted post ever and tediously inevitable death threats to one EA developer who didn’t even work on the game on Twitter (the account has since been made private). So, that’s nice or whatever.

[UPDATE] According to GameInformer, the price reduction of hero unlocks has also come with a credit award reduction at the end of the campaign, from 20,000 to 5000. Awkward. Back to the instant internet outrage-o-tron, everybody.

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