Four years since it launched on Steam’s Early Access program, Facepunch Studios’ naked people survival sim – you know, the one that was so controversial because you couldn’t choose your skin colour or sex, just like real life, except too much like real life, apparently, for people who can’t deal with that sort of introspection, and then everybody forgot about it because something else was so controversial the next week – is becoming a proper game. Kind of. It’s definitely getting a price increase, though.
According to the game designer Garry Newman, Rust isn’t finished, but it’s finished enough to get out of Early Access on 8 February with a new $35 pricetag. I, uh, don’t think this is exactly how it’s supposed to work.
“Please try not to compare the game to some other finished game or some idealised version you have in your head. Compare the game now to how it was when we entered Early Access. That’s the delta that we feel qualifies us to leave Early Access. Think of it more like we’re leaving Prototyping and entering Alpha,” he explains. “Obviously we don’t consider that we’re actually entering Alpha, this is an example. We’re entering a more stable version of what we have been doing. Part of leaving Early Access is making the development more stable. That means that not rushing in features and fixes that end up breaking something else. For that reason we’re going to be transitioning to monthly updates.”
Originally started as a DayZ clone, Rust is exiting of Early Access ahead of that, so I suppose that’s an accomplishment. But Star Citizen will probably be out before DayZ, and Star Citizen is never coming out.
Was Early Access a mistake? Discuss.