Way to the Woods may not be on your game radar yet, but it should be. Developed by Anthony Tan, the third-person (or third-deer?) adventure has been in development for around three years, but this is the first time we’ve been given a proper look at it in motion.

With a look and feel inspired by Spirited Away, Princess Mononoke, The Last of Us and other artists, according to Tan, the story follows a deer and her fawn who are trying to find their way home. Developed in Unreal Engine 4, Way to the Woods has a delightful hand-painted aesthetic, with sweeping landscapes and moody shadows. There are evil dogs, glowing fish, talking cats, and other weirdness, and it all looks rather sad, really. But sad in a good way. Like a 3ds Max version of Bambi.

The developer secured a publishing deal for Way to the Woods back in 2016 with Team17, and is aiming for a 2019 release.